A Lot or a Little?
What you will—and won't—find in this game.
While this game is presented as a board game and thus should be treated with a spirit of good, fun competition, when players compete against computer opponents, there is a fair amount of trash-talking that occurs. Computer characters will gloat when something in the game goes their way, talk down to players when they're in the lead, and make egotistical comments about themselves. These comments appear every time a computer player rolls the die, which means that this bad sportsmanship becomes a large and unavoidable part of the game. Also, to win in this game, players need to buy, buy, buy. Players build shops in vacant spaces on the board and then collect money every time another player lands on one of those shops. There is no particular product or trademark that is promoted in the game, but there is a message of spending as much money as possible.
Positive Role Models
Although Mario and his jovial cast of characters appear in this game, the unsportsmanlike comments they make in between turns is uncharacteristic of most of them. None of the comments is especially harsh, but they are occasionally biting and go against what should be a good-natured competitive spirit.
Ease of Play
This is a complex strategy game that will only appeal to a very niche group of players. The basic concept is the same as the classic board game Monopoly -- players buy unowned properties ("shops") and then collect 'rent' every time another player lands on one of their shops. In addition, if players own additional shops in the same color group, their shop value increases, in similar fashion to players collecting all the same-colored properties in Monopoly. However, this game goes much deeper, allowing players to buy 'stock' in each of the color groups, collect dividends on rent even when the rent is paid to someone else, steal shops from other players, invest money into individual shops to manipulate the stock price, and devise strategies on how to navigate the winding, twisting board. This results in an incredibly nuanced game with a very steep learning curve. All of that being said, there is also an "Easy" version of the game that nixes the stock mechanic and makes it slightly more accessible to players, though this version has its own unique set of nuances and strategies.
Computer opponents sometimes talk down to players and use "trash talk" during the game, though there is no specific comment that is especially harsh or obscene.
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Parents Need to Know
Parents need to know that Fortune Street is like a deeper, more complex version of Monopoly. In addition to collecting properties ("shops") and investing money to make the rent at each shop more expensive, players can buy and sell stock attributed to groups of properties, allowing them to also collect money when someone else is paid, or when someone else invests money into a shop. There are numerous strategies for players to develop. When playing against computer opponents, players are presented with an onslaught of comments that are usually arrogant or mean-spirited in nature, though not overtly harsh or obscene. Because of the complexity of the gameplay, this game skews older into the teen range.
Is It Any Good?
Fortune Street will appeal to an extremely select group of players. Its nuanced strategy requires brain-bending critical thinking and the ability to adapt to constantly changing circumstances. The game is captivating from a cerebral level only. The graphics seem outdated; and there is no other content to keep players entertained. There is one space on the board that lets players compete in a mini-game, but there are only four mini-games to cycle through. This is definitely a no-frills game. For those who appreciate the deep and complex gameplay style, it can be a fun and entertaining experience. For anyone else, which is probably a much larger audience, the game's hours-long, turn-based, complicated presentation will be off-putting and not worth their time.
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