What parents need to know
Parents Need to Know
Parents need to know that Frogger 3D is very much like the classic game upon which it is based, but with 3D graphics and an added level of challenge. Players attempt to make their amphibians cross busy streets to reach glowing goal areas. Failure results in flattened frogs (green goo that appears around his squished body may be interpreted as slime or cartoonish blood). Up to 4 players can compete together using local WiFi. Note that this game supports the 3DS StreetPass wireless communication feature, but that personal information is not exchanged. Parents need to remember that Nintendo is warning all parents not to allow kids age six and under to view the graphics in 3D because viewing "may cause vision damage." The Nintendo 3DS offers parents the ability to lock out the use of 3D graphics in the system's Parental Controls.
What's it about?
This update on the decades-old arcade classic has players doing pretty much exactly what they’ve always done in Konami’s beloved frog hopper: moving an amphibian to the opposite sides of busy streets. FROGGER 3D offers 60 stages filled with obstacles far more multifaceted than those in the original game. Players will need to cross streets in different locations and eras (early 1980s New York City to mid-1990s Asia), as well as engage in special stages in which they have to do things like pop the wheels of large trucks by pushing spikes under them. Players can also try a never-ending classic version of the game in which they see how many hops they can make before getting squished by a car or falling off a log. Local area competitive play supports up to four players.
Is it any good?
No one would claim Frogger 3D to be an essential gaming experience. That said, it does provide a surprisingly multifacted -- and at times highly challenging –- street-crossing experience. Our frog can climb boxes to take longer leaps, hop over different levels of roadway (think overpasses), and can even use friends to his advantage, including metal frogs that block traffic and glowing frogs that help light dark areas. Special stages -- including one set on a cube and another in a sushi bar -- help mix things up even further.
However, these clever tricks can’t hide that we’re basically doing the same thing -- hopping around -- over and over again. Complicating matters, the game’s high level of difficulty means that those who mind repetition least -- younger players -- may well find the action too frustrating to want to continue. It can be a fair bit of fun, but those who find it so for any substantial stretch of time probably won’t be very great in number.
Families can talk about...
Families can talk about crossing the street with care. What does the frog in this game do wrong? How would you advise him to bisect busy roads in safer fashion?
Families can also discuss how they feel about watching virtual animals get injured in games. Does seeing a video game frog get squished bother you?