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A Lot or a Little?
What you will—and won't—find in this game.
Kids will learn about puzzle solving and engage in a bit of healthy physical activity in this motion-controlled puzzle platformer. Players need to strike strange poses, kneel, hop, jump, and shuffle across the floor. The activity is low intensity, but pretty much constant during play. Sitting is rarely an option. And kids will need to use their brains, too, as they figure out solutions. Puzzles require cogent analysis, spatial reasoning, and some creative thinking. Players will also be forced to experiment with new elements and mechanics, then apply what they've learned. Fru isn't a replacement for daily physical activity, but it will keep kids moving while engaging their intellect.
Promotes logical thinking, body movement, healthy self-image.
Positive Role Models
Player's character doesn't talk during his journey, nor does he get into any fights. His aim is simply to successfully traverse each puzzle.
Ease of Play
Simple gamepad controls, but motion controls require good coordination. Solutions to some of trickier puzzles require lateral thinking.
Violence & Scariness
Player's tiny human character can perish by falling off ledges, touching spiky hazards, getting trapped inside solid materials such as walls. When this happens, he simply disappears, zips back to start of current level.
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Parents Need to Know
Parents need to know that FRU is a downloadable Kinect-exclusive motion-controlled platformer puzzle game. Players control a little hero with a gamepad, then use their bodies -- captured and presented in silhouette form on-screen by the camera -- to alter the game world and create paths. There's no fighting, but the player's character can perish by falling off ledges and touching spikes, in which case he simply disappears and gets whisked back to the beginning of the current level. Motion control is natural and intuitive but often requires precision movement, and many puzzles demand some pretty creative thinking. Kids won't get any vigorous exercise from this game, but it will keep them moving and active from start to finish.
Is It Any Good?
This game manages to capture something close to the full potential of motion control, making player movement a real and meaningful part of the experience. This is handled in ways that no one else seems to have previously imagined, especially because most developers never quite seemed to figure out what to do with Microsoft's motion sensor bar. In Fru, it may take a few puzzles to fully appreciate and understand how it works and what it does, but once you do, you'll likely find yourself giggling at the developers' ingenuity and filled with self-satisfaction if the unique solutions you come up with for the game's often very challenging platformer puzzles.
It's not perfect, though. The nature of the silhouette mechanic puts players with smaller bodies at a disadvantage. They'll need to either move closer to the camera (which could cause sensor issues) or be more precise in their movements. Or they could just change their clothes. Baggy pants and dresses will increase the size of your silhouette, making some areas much easier -- and others much harder. It's worth noting, too, that you'll have a lot less fun and may grow more frustrated if you're lazy and unwilling to do things like lie on the floor or hold crazy yoga-style poses. Still, it's just about the best thing Kinect has seen since Xbox One's launch. If your Kinect has been unplugged and sitting on a shelf for the last couple of years, Fru provides ample reason to pull it down, dust it off, and plug it back in.
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Our Editors Recommend
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.See how we rate