Parents' Guide to

Grand Kingdom

By Chad Sapieha, Common Sense Media Reviewer

age 13+

Deep strategy game has mild language, sexual stereotypes.

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A Lot or a Little?

What you will—and won't—find in this game.

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Is It Any Good?

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It would be easy to dismiss this strategy game based solely on its presentation, which runs more along the lines of what we might expect from a $6 iPad strategy RPG than a $60 game made for powerful home consoles. The world we explore is surprisingly barren and featureless, the voice acting is the pits, and narrative scenes are too few and choppily animated. This is a game clearly made on a tight budget. But if you can get past the lack of graphical glitz, you'll find a surprisingly deep turn-based tactical experience that requires thought, planning, and long-term strategizing on multiple levels.

Combat seems simple to start, with players needing to do little more than figure out how to attack effectively from a distance and up close. But it becomes much more nuanced as players begin to understand tactics such as initial troop positions, how to exploit objects within lanes, how to use the assist gauge to perform combination attacks, and the importance of focusing on enemy leaders early on when possible. Traveling around the world board also grows in complexity as the game progresses. In early quests we're given far more actions than necessary, but as the campaign progresses, the need to smartly navigate paths -- and defeat enemies as quickly as possible -- to conserve actions becomes a key part of the player's overall strategy. Online wars are crucial, too. Deploying squads you aren't currently using can be an invaluable means of generating extra cash and experience, even when you're away from the game. So long as you don't demand blockbuster production quality, Grand Kingdom might be worth a look for fans of turn-based tactics.

Game Details

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