Halo 4 was one of the best selling games of 2012, with over $220 million dollars made on its launch day and $300 made in its opening week, I honestly gave it 4 out of 5 for its ingenuity, but the lag in campaign and Spartan ops (or second campaign/side missions) really brought it down. It is the sequel to the halo franchise, and tells about after forward unto dawn has been found and Master Chief and Cortana have been sucked to an unknown planet and must find their way to get back to civilization, but the covenant have turned hostile and a new race has been found, and have to go through all kinds of fighting and action to save human civilization as he has known it.
All together it was a very good game; perfect use of cut scenes, multiplayer gaming, Spartan ops missions for an extra feel to the halo universe, map packs that really bring joy to the multiplayer experience, balanced difficulty for the campaign and Spartan ops makes it increasingly difficult to beat the game but all in the end worth it. The theme I had received from this game was sacrifices must be made for victory. I got this theme from the game because in the game there is lots of death to AI in the game, but depending on what difficulty you are playing on, there is either less AI death if you are playing on say easy or normal, but more or all AI death on heroic or legendary.
All together I thought it was a really enjoyable game, with so many things to do in–game, it’s hard to beat all the good times you can have with your friends playing this game, building arenas and teleported traps to get your friends stuck in, and have those happy moments when you finally get past a mission on legendary and you get the feeling of relief and celebrate with a bag of chips and a soda (or that might be just me).
One thing I should point out is that if you use Xbox live gold and like to play co-op a lot, that co-op campaign and Spartan ops will be very laggy when you play. For those who don’t know what lag is, it’s when there is a delay between when you move yourself and when the character moves. In some cases there is freezing and buffering (buffering is only for multiplayer competitive play). Just for that my rating had dropped down to four, if 343 Industries if whoever puts out the bug fixes can fix that, this game would be an easy 5 out of 5 rating to me.
The amount of alien and human blood is not very much, there is never and disembodiment at any point in the game. With multiplayer almost never having blood and the campaign being the same except for some intense scenes, I would say this would be appropriate for ages 11 and up. It honestly shouldn’t have been rated M for mature, but I can understand that’s the audience that they were trying to get to buy this game. The audience this would be for is people who aren’t very good at games and are just starting to get into games like these, but it is a very different introduction into the shooting genre. It would also be appropriate for nerd-like people, people who don’t get out much and game freaks.
That has been a full explanation and critique on Halo 4, with undeniably perfect use of cut scenes and very intense and exiting game play which can get you addicted for hours at a time; it is a very good game, but if there had not been any lag in the Spartan ops and campaign, making nearly impossible to control your character and play without plenty of accidents, this would have been a very good 5 out of 5 rating.