Hex: Chronicles of Entrath
By Neilie Johnson,
Common Sense Media Reviewer
Common Sense Media Reviewers
Tough trading-card game poorly teaches basics of play.
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Hex: Chronicles of Entrath
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What’s It About?
HEX: CHRONICLES OF ENTRATH is the first installment of an extended story related to Hex: Shards of Fate. The game starts players as an amateur hero discovering his or her place in the embattled world of Entrath and explains the effects of a catastrophic meteor strike through a series of instructional quests. Players are set to uncover a mystery related to their own origins, while learning the basics of trading-card gameplay.
Is It Any Good?
This is the single-player mode of a beautiful, great-sounding trading-card game that is complicated by its spikes in difficulty. Hex: Chronicles of Entrath presents an intriguing story that sets players on an adventure-filled quest to uncover their own power and purpose and promises players a fun-filled experience full of color, humor, and gorgeous effects -- which makes being left out of it that much harder to take. The first episode is set to be a series of single-player adventures introducing players to Hex's fictional world and gameplay mechanics. Trading-card games can be highly complex, requiring players to absorb thousands of details on cards to understand how their assigned powers work. This can be downright overwhelming, and Hex makes it even more challenging by adding items and character skills that further alter cards.
This added complexity cries out for a seamless, new player experience, and in that, Chronicles fails to deliver. The campaign starts with the basics, but rather than stepping up the complexity gradually, it suddenly tosses players into the deep end. That means an hour in, you're making and playing decks you don't fully understand and losing battles repeatedly without knowing why. And though the campaign presents some fun locations, characters, and enemies, you don't get to see too many of them before the game throws numerous, seemingly insurmountable stumbling blocks in your way. If the campaign was intended to serve as a story-centric add-on to the base game's online multiplayer, its high difficulty might be acceptable. But in its current form, this so-called new player experience isn't fully doing its job.
Talk to Your Kids About ...
Families can talk about the collection games. What do you like to do: collect the strongest cards, the rarest cards, or all the cards?
Discuss the differences between playing a real-world trading-card game and a digital one. Is one better than the other? Why?
Think about how trading-card games bring people together. Do you think they make people interact more or less than other kinds of games?
Game Details
- Platform: Windows
- Pricing structure: Free (Additional card packs are available for purchase with real money in the in-game auction house.)
- Available online?: Available online
- Publisher: HEX Entertainment
- Release date: January 27, 2016
- Genre: Role-Playing
- Topics: Magic and Fantasy , Adventures
- ESRB rating: NR for No Descriptions
- Last updated: August 24, 2016
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