A Lot or a Little?
What you will—and won't—find in this game.
What initially begins as a story of revenge quickly evolves into Ajna's growth as a person into a true hero. There are also strong themes of teamwork, friendship, and helping those in need.
Positive Role Models
Ajna starts off undisciplined and rough around the edges, but through her journey, she becomes a better person. Her teammates run the range of personalities, but they're pulled together for a greater purpose, working together for each other and for the world as a whole, despite any differences they may have.
Ease of Play
The gameplay is split between 2D platforming and party combat. The shift between the two can be a bit jarring at first. The platforming elements can get difficult in places and a bit repetitive with heavy use of backtracking. Combat treats the party as a single unit in terms of the turn-based actions and requires precise timing to block or attack effectively, as well as some maneuvering to hit key weak points.
Violence & Scariness
Characters use a variety of weapons, martial arts, and magic abilities in combat, with accompanying clashes, flashy visual effects, and the like. But the only onscreen blood occurs during a few select cutscenes showing characters that have been injured.
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Sex, Romance & Nudity
Some female characters are presented in a sexualized manner, with low cut outfits showing cleavage that bounces during some animations.
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Parents Need to Know
Parents need to know that Indivisible is a fantasy action/role-playing game available for Xbox One, PlayStation 4, and Nintendo Switch consoles, as well as Windows, MacOS, and Linux based computers. The game's a hybrid of classic 2D, side-scrolling platforming and timed, turn-based party combat. The graphics use a colorful, hand-drawn art animated style throughout the adventure. The game's violence is generally limited to battle screens showing characters fight with fantasy weapons and magic abilities, using flashy effect to represent damage. There's occasionally some blood shown onscreen during a handful of cutscenes. A few female characters are slightly sexualized, wearing outfits that show off their cleavage, which "bounces" in an exaggerated way during some animations.
Is It Any Good?
Usually, when people say, "It's all in your head," that's a bad thing. But in the case of Ajna, the protagonist in Indivisible, it's actually a big part of what makes the game fun. Although it's a bit of a quirky story to dive into, Ajna's ability to store and summon her "Incarnation" friends is a perfect way to combine two distinctly different styles of game: 2D platforming and party-based RPG (or role-playing game) combat. While each has strong gameplay elements on its own, and combining them into this odd hybrid doesn't seem like it should work, it actually winds up being something genuinely unique and refreshing. It doesn't hurt that the art and animation is absolutely gorgeous, and the scripting, while a bit cheesy from time to time, is always entertaining. Watching Ajna grow from a stubborn kid into her role as a chosen champion, as well as her interactions with all the colorful personalities she meets, makes for a story that's an anime series waiting to happen.
While Indivisible is a lot of fun, it certainly isn't easy. There's a lot of challenge in Ajna's quest, but not all of it's intentionally designed that way. One slight frustration comes from how the game shifts from platform to party combat. Since characters in battle still can change position and move during battles, it's occasionally possible to get knocked out of combat and back into the 2D exploration mode. It doesn't happen often and it's usually easy to dive right back into the fray, but it can be bit jarring if and when it does. Combat as a whole takes some getting used to as well. Since players control the party as one unit, with each member tied to a specific button, it takes time to adjust to the timing of when to attack and defend, as well as with who. It doesn't limit the effectiveness of the battle system, nor the overall excitement of the action, but it does take getting used to. But combat quirks aside, Indivisible is one of those unique games that will stick with you for a while.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.