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Parents' Guide to

Infinite Undiscovery

By Harold Goldberg, Common Sense Media Reviewer

age 13+

Wondrous, pretty game marred by glitches.

Game Xbox 360 2008
Infinite Undiscovery Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 13+

Based on 1 parent review

age 13+

How The Reluctant Hero Was Almost Done Right

What if you looked like a war hero, and found yourself being hauled off to prison because you happen to be in the wrong place at the wrong time? This doppelganger scenario is where you start off in tri-Ace and Sqeenix’s (Square-Enix) latest party-oriented action-RPG. I had no real expectations outside of that. I thoroughly enjoyed Tales of Symphonia and wanted more of the same. What I got was something similar for sure, however differed in some key areas. Tri-Ace certainly has guts, and tried some new mechanics that sometimes worked, and other times proved to be an exercise in frustration. The game played at times more like an interactive movie, with FMV being extremely prevalent. It is well done and fun to watch, but sometimes you wish you could be a little more part of the action outside of the battles. The game does come together to present a very entertaining story and definitely worth playing now that its dropped in price significantly Due to word restrictions, read the full review at: http://kennedynewmedia.com/2009/04/17/infiniteundiscoveryreview/

Is It Any Good?

Our review:
Parents say: (1 ):
Kids say: Not yet rated

Unfortunately, the game's majesty wears thin when you start to play because of software issues that make playing the game much more difficult than it should be. Even in the early, much easier stages of the game, the camera has you looking at a barrier instead of switching you to face your giant ogre opponent eye to eye. You lose precious time by having to move one of the controller sticks around until your opponent is in front on you.

Once immersed in gameplay a few hours in, you have to move back and forth between areas far too often to complete quests. This not only takes away from the action, it hurts the flow of the story as well. This is especially sad because the story and dialog are often engaging, even compelling. You must switch often between characters to kill some of the harder foes, and the switching, done by pressing a controller button or two, isn't quick enough. Even when it is, you run into those awful camera issues. Also annoying is the fact that only the cut scenes have spoken dialog. The rest is text read on the screen.

Game Details

  • Platform: Xbox 360
  • Available online?: Not available online
  • Publisher: Square Enix
  • Release date: September 2, 2008
  • Genre: Role-Playing
  • ESRB rating: T for Mild Blood, Mild Language, Suggestive Themes, Use of Alcohol, Violence
  • Last updated: November 4, 2015

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