Kinect Rush: A Disney-Pixar Adventure
What parents need to know
Parents Need to Know
Parents need to know that Kinect Rush: A Disney-Pixar Adventure is a motion-controlled game designed explicitly for Microsoft's Kinect sensor, and that it demands a high level of physical activity. Play requires an open space for kids to make running, jumping, and throwing motions. While the movements are simple and the game is designed such that players cannot fail, kids may nonetheless experience some frustration due to an imprecise interface, which can make something as simple as turning your avatar surprisingly tricky. There is some cartoon violence, but it is mild; no characters die or become seriously or graphically injured. Parents should note that this game encourages social gaming for pairs of players, though the style of play is more parallel than cooperative or competitive.
What's it about?
Following in the footsteps of several other Disney-themed games for Microsoft’s popular motion- and sound-sensing peripheral, Kinect Rush: A Disney-Pixar Adventure thrusts players into a theme park where they can explore a group of activities associated with five different Disney-Pixar films. Kids will have the chance to race cars through the familiar scenery of Cars 2, run across the roofs of Ratatouille, and take on the evil, tentacled robot from The Incredibles. They’ll also explore locations from Toy Story 3 and go on adventures inspired by the film Up.
Activities are based largely on forward progression, with players running to move ahead and leaning to steer. Mild puzzle elements -- find this object to power up or break that one -- provide brief breaks to let players catch their breath. Kids can get scanned into the game to create personalized avatars, and a multiplayer mode allows pairs of players to tackle each of the game’s activities in tandem.
Is it any good?
Kids can have a terrific time with Kinect Rush, but imprecise controls for running and turning can create some frustrating moments where kids may have trouble making their onscreen avatar do exactly what they want. Turning around can be particularly tricky. Still, the pleasure kids can experience by jumping into familiar environments filled with recognizable personalities is a real plus. And the ability for a parent, friend, or sibling to jump in and join in the fun, makes the games a blast in multiplayer.
The entire game (minus the extras) is rather short, clocking in at just about three hours. Score-based medals and unlockable features offer some replay value, but the core experience isn’t particularly long. And while multiplayer makes the game more social, the activities are designed such that players play mostly in parallel, with few opportunities for true cooperation. It's polished, nice to look at, and fun (especially for younger kids), but there’s also plenty of room for improvement.
Families can talk about...
Families can talk about getting physical while playing games. How did you feel after playing this game? Do you think of playing games as exercising?
Families can also discuss the benefits of playing competitively, cooperatively, and in parallel with others. Which do you prefer most? Would you rather just play games alone?
|Subjects:||Arts: movement |
|Skills:||Thinking & Reasoning: analyzing evidence, problem solving |
Collaboration: cooperation, teamwork
Health & Fitness: exercise, gross motor skills, movement
|Available online?||Not available online|
|Release date:||March 20, 2012|
|Topics:||Cars and trucks, Adventures, Cats, dogs, and mice, Robots|
|ESRB rating:||E for Cartoon Violence |