A Lot or a Little?
What you will—and won't—find in this game.
The game's near-future narrative is embedded with warnings about intrusive technology and private corporations that wield too much power.
Positive Role Models
The player's nameless protagonist has suffered an invasive experimental medical procedure that has left him with no memory. His goal is to find out what was done to him, then alert the press and the world about it, but he needs to kill at least a couple of characters to do so. He might also kill guards and even civilians, if the player chooses.
Ease of Play
Simple instructions pop up whenever the player can take an action, except when he or she is taking control of a computer to unlock doors and switch off security cameras. Some levels will require several attempts as players learn guard movement patterns and the locations of useful objects.
Violence & Scariness
Players can "kill" both guards and civilians by tapping the space bar when they're near them, but the act of killing isn't graphic. Characters are just glowing squares. If they die, they simply glow a bit less and stop moving.
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Parents Need to Know
Parents need to know that Light is a downloadable stealth infiltration game with minimal violence. The action is viewed from a top-down perspective, and all characters are represented by glowing squares. Players have the option of killing other characters -- including civilians, which is a bit troubling -- but death simply causes a square to lose its glow and stop moving. There's no blood, gore, or violent animations of any sort. Despite the characters' depiction as simple squares, some have personalities, including the protagonist, whose goal is to take down an evil corporation that's performed medical experiments on him. But his initially sympathetic and courageous character may be tarnished if players choose to kill innocents.
Is It Any Good?
It's easy to fall for Light's look and feel. The blueprint-like levels are beautifully designed, and the powerful electronic soundtrack conjures the scores of Hollywood spy films. The action is appealingly simple. The WASD keys move your little square hero around, and the Q, E, and 3 keys perform actions such as opening doors, hacking computers, and putting on disguises that make you harder to spot.
And yet it's not quite satisfying. Part of the problem is that the story feels threadbare, ending before it's even begun. It merely scratches the surface of some interesting ideas, including the brain's capacity to store vast amounts of information. The reason it doesn't dig deeper can be chalked up to the game's curious brevity: It can be finished in less than an hour. Level scoring means a modicum of replay value exists for players who want to spend time trying to find the most efficient way through each level, but they'll be in the minority. Light is a fun and pretty little game. It just needs more…well, more of everything.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.