What parents need to know
Parents Need to Know
Parents need to know that Living Classics is a Facebook exclusive storybook-based puzzle game, in which players must study an illustration and click on the objects that are subtly moving. It's a game that will appeal to kids as young as five -- and would be perfectly fine for kids that age to play under supervision -- but since it's a Facebook game, it's technically for players 13 and over. The two potential issues for parents to take note of are the "friending" of other players and the spending of real money (which can only be done if you've assigned a credit card number to your Facebook account).
What's it about?
LIVING CLASSICS is a new twist on the popular \"hidden object\" game genre -- it's a \"moving object\" game. You open one of several storybooks (only two of which, \"Alice in Wonderland\" and \"Wizard of Oz,\" are based on real books -- the rest are generic fantasy settings, like \"pirates\" and \"wild west\") and study the colorful, lively illustrations for items that are moving ever-so-subtly. Find them all in time and you win. But you're also out to find a family of missing foxes that are lost in the books. Those foxes don't always appear, though; to lure them out, you'll need to spend coins on cookies for them, thereby increasing the probability that they'll pop out during your hunt.
Is it any good?
Fans of I Spy-style hidden object games should love the animated twist that Living Classics provides. It's a fun and very attractive game, which is unfortunately targeted at an entirely wrong age group. It's existence as a Facebook game is puzzling. Young kids who would delight in it are technically not allowed to play it, while the teens and adults who have access to it are likely to think its cartoony fairy-tale nature is too babyish. It's true that there is a social aspect, but the "feed your friends' foxes" part feels superfluous, tacked on solely to make it fit better on Facebook. In the long run, Living Classics is a very good game that's on a very wrong platform.
Families can talk about...
Families can talk about internet safety. Why can it be dangerous to befriend strangers on Facebook if you won't need to interact with them during the game?
Families can talk about in-app purchases in games. Do you want to spend real cash through in-app purchases?
|Skills:||Thinking & Reasoning: analyzing evidence, decision-making, thinking critically |
Emotional Development: empathy
Self-Direction: work to achieve goals
|Available online?||Not available online|
|Developer:||Amazon Game Studios|
|Release date:||August 6, 2012|
|ESRB rating:||NR |