Lost in Shadow

Game review by
Marc Saltzman, Common Sense Media
Lost in Shadow Game Poster Image
Moody, unique platforming game where you play as a shadow.

Parents say

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Kids say

age 12+
Based on 1 review

A lot or a little?

The parents' guide to what's in this game.

Positive Messages

While you play the shadow of a tortured boy, determined to fight back against evil in order to get your body back, you're still violent.

Positive Role Models & Representations

We don't know much about the young boy you're controlling -- via his shadow -- but you see early on in the game he is held captive by a nasty-looking knight (and then slain, which is what releases his shadow). Because he uses violence as one of his key skills (along with platforming and puzzle-solving), he isn't a great role model.

Ease of Play

The game is very easy to pick up thanks to its basic controls. The on-screen tutorial and manual help here, too.

Violence

The protagonist of this story engages in some violence against enemies, most of which are creatures (such as giant spiders). He can use a sword to hack and slash until they're dead. The enemy shadows might emit a blood-like plume of smoke before dying.

Sex
Language
Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Lost in Shadow is an action platformer that has some animated violence and implied blood (shadowy smoke might leave the creature's body when slain). The main character is a boy who is fighting for his life by trying to reunite his brutally severed shadow with his imprisoned body. But he must destroy evil in his path throughout the adventure. Because the action takes place between shadows, it's clearly fantasy-based and the violence isn't excessive or graphic. However, violence is very much a part of gameplay of this"E-10+"-rated game.

User Reviews

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Kid, 12 years old December 15, 2012

not good for the game

its ok its not that great but it gets really annoying later in the game

What's it about?

Now here's a twist: The latest video game for the Nintendo Wii doesn't have you play as the lead character. Rather, you're in control of his shadow, attempting to get back to his imprisoned body. This is the principle behind LOST IN SHADOW, a new adventure from Hudson Entertainment. The single-player game begins with a young boy tied up on top of a huge tower. A malevolent-looking knight of sorts attacks the helpless child, causing his shadow to separate from his body, which is then thrown over the edge. Your goal, throughout the game's 60-odd levels, is to make your way toward (and up) the tower so you can be reunited with your body.

Is it any good?

Lost in Shadow is a unique game. Not only are you a shadow, but you can only climb onto shadows in this world. You'll hop from one shadowy platform to another, climb onto ledges and across chasms, crawl through corridors, and battle foes using various weapons. Things get more interesting when you call on the assistance of Spangle, a winged sylph that follows you wherever you go, and helps you manipulate objects in this medieval environment so that they can cast a new shadow that you can traverse. You'll point the Wii Remote toward the TV screen and press the trigger ("B") button to have Spangle move these physical objects for you. There are also "Shadow Corridor" areas found throughout the tower that let you alter the terrain itself, such as rotating the world, in order to bypass the varied obstacles and traps. Visually speaking, the game has an interesting, minimalist art style. The moody music is also a good fit for the story. While the game isn't very difficult, the concept is inventive and should hold your interest as you climb up to the top of the tower.

Talk to your kids about ...

  • Families can talk about how some video game publishers take a chance on unique game mechanics like this. That is, instead of other platformer games for the Nintendo Wii, this one is different, not unlike the fresh Drawn to Life series.

  • But will they do as well commercially as they do critically? Would that deter a game designer from taking a gamble in the future? How is success measured?

Game details

For kids who love fast moving puzzlers

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