Mii Force

Game review by
Chad Sapieha, Common Sense Media
Mii Force Game Poster Image
Simple space shooter doesn't have staying power, depth.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Good-guy fighter pilots defend the galaxy against evil aliens, robots. Suggests cooperation is key to overcoming difficult challenges.

Positive Role Models & Representations

Player's Mii avatar is a noble pilot. He/she doesn't talk, never tries to solve problems through means other than space combat, though his/her actions prove to be courageous, tenacious. 

Ease of Play

Early missions can easily be completed with only one or two additional Mii avatar helpers, but later missions can be harder without more allies tagging along.

Violence & Scariness

Mii avatars in space pods shoot aliens, robots, ships with rockets, lasers, flames. Human Mii avatars don't get injured or killed when their ships are hit; they simply break off from the attack.

Language
Consumerism

What parents need to know

Parents need to know that Mii Force is a downloadable 3DS StreetPass game that relies on the handheld console's ability to wirelessly connect with other 3DS owners -- including strangers -- they pass on the street. Communication is limited to very short text greetings, but these messages could contain snippets of identifying information. Each time kids pass another 3DS owner, they receive an ally they can take into space combat missions that see Mii avatars in ships battling aliens and robots. There's no blood or gore; enemies disappear in flashes of light when hit, and defeated allies simply retreat from battle. The very basic narrative doesn't encourage players to dig into the morality or reasons behind the conflict, but it does promote the importance of cooperation when facing difficult challenges.

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What's it about?

Mii avatars assume the roles of ace space fighter pilots in MII FORCE. Powered by the 3DS StreetPass feature (each 3DS owner whom players pass on the street adds another Mii to his/her squad of pilots), the story focuses on a group of noble pilots battling the evil Gold Bone Gang through multiple star systems. Missions, which last only a few minutes each, see the Mii Force slowly navigating flat, two-dimensional mazes and shooting pretty much anything that moves, then collecting any gems left behind. Each Mii avatar that comes along for the ride is attached to the player's ship, firing a new weapon at a new angle. The more Mii ships attached to the player's ship, the more powerful it becomes, with various weapons -- rockets, lasers, flames, and more -- firing in up to four directions simultaneously. These weapons can be enhanced by placing additional Mii avatars behind them. Mii shirt colors determine the weapon type each Mii brings to battle, which can be especially important when it comes to facing down the mini-boss at the end of each level.

Is it any good?

Mii Force is probably the shortest and easiest of all the 3DS StreetPass games. Early missions are a piece of cake and can be restarted a couple of times with each new batch of Mii avatars. Even later missions aren't very hard to beat if you can manage to take five or 10 allies along for the ride. Since there are only 15 missions, kids could conceivably finish Mii Force in a couple of weeks.

It'll take a lot longer to meet special objectives for each mission, such as collecting the five diamond-like gems scattered around each map or not losing any ships, but the action -- which involves nothing more complex than slow movement, aiming, and firing -- is unlikely to keep many players interested much past beating the final boss. The lure of earning more impressive "reputations" -- unlockable call signs that other players can see on leaderboards -- to impress friends is probably a better reason to keep playing, but it's still not enough. It's moderately fun while it lasts, but Mii Force simply hasn't the staying power of other StreetPass games.  

Talk to your kids about ...

  • Families can talk about online safety. StreetPass is designed to minimize player exposure by limiting interactions and disallowing real-time communication. However, potential to share small amounts of identifying information still exists. What sorts of information should kids not include in their StreetPass greetings?  

  • Discuss teamwork and cooperation. What's an example of something you might want to do but couldn't without the help of one or more friends? Do you enjoy activities that require other people?

Game details

Themes & Topics

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For kids who love space

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