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NBA 2K22
By Jeff Haynes,
Common Sense Media Reviewer
Common Sense Media Reviewers
On-court play shines, but ads steal the sport's spotlight.
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NBA 2K22
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What’s It About?
NBA 2K22 walks into digital gyms with a ton of new refinements to gameplay both on and off the court. While last year's game focused a lot on fast breaks and shooting, this year's has a heavier emphasis on defense and contesting shots. Instead of shooters that can always float a high arching shot over the outstretched arms of a defender, players can now tip, reject, or outright snag balls out of the air with much more frequency than ever before. It's also much harder to drive the lane this year, meaning that you have to be willing to get rejected if you go to the low post for a layup or a dunk. Speaking of dunks, there's a new aggressive dunk meter, similar to the shot meter, that's been added for the highlight film-ready slams that get the crowd and your team up on their feet. Time it right, and you'll crush the rock through the hoop with a furious slam. Miss it, though, and you'll brick the shot and often land on your backside as the ball flies off into an opponent's hands. Players on the PS4, Xbox One, and Switch will experience their career mode in the Neighborhood set aboard a cruise ship, while those on PC, PS5, and Xbox Series X/S will face off in an expanded city. But instead of having a specific story to the MyCareer mode as in previous years, players will now take on the role of MP, a character that built a name in high school as a "basketball influencer," posting clips of himself playing games on street courts and embarrassing opponents. As you choose whether to take the step to the draft, the developmental leagues, or college, you'll start to define the kind of player you are and your personal brand. That can lead to focusing on a fashion or music mogul career as a side job alongside your NBA career, or you can bypass all of this in favor of focusing on the court. Seasonal play has also been introduced to the career mode, adding new content for players to explore. MyTeam has a lot of new features for the fantasy basketball squad mode, such as Draft, which provides a set of packs for players to build a random team of athletes from before competing online against an opponent for some of the better cards in the mode. Another notable feature is the card grading system, which evaluates the quality of a newly acquired card. Highly rated cards provide additional currency bonuses when those cards are added into your active lineup. The WNBA returns this year, with some of the larger extras in this mode being badge progression for your athletes as well as off-day scrimmage sessions. Similarly, franchise mode brings badge progression to the front office, while at the same time expanding the numbers of staffing options that you'll be able to interact with and control for your team's success. Whether it's defining the strength of your medical and training staff or the focus on your domestic or international scouting, you'll manage 17 different positions, balance the financial books, and build your squad for championship success.
Is It Any Good?
On-court gameplay has never been better, but the overabundant push for spending real money and branding this year just leaves a bad taste in your mouth, especially for fans focused on the sport. If last year's game was setting a foundation for the future, then NBA 2K22 has solidified its dominance with increasingly improved play. While it was easier to carve through defenses and drive the lane before, this year features more collapsing paths, faster double teams, and traps that limit the fast break, especially on higher difficulty levels. In fact, if you're not careful with your shooting, you'll find most defenders rejecting or plucking your shots out of the air, embarrassing your shooter and sucking momentum from your team. That makes running plays to isolate opponents, or swinging the ball around the perimeter for an open shot more vital than ever before, so if you haven't taken the time to practice in the 2K Gym to improve your stick skills, you'd better do so before you get blown out in a game. The same can be said about shooting, which has more focus on the height and arc of a shot as well as the timing of release for the shot meter, and an aggressive dunk meter for flashy slams. It feels awesome to flush a monster jam with a successful dunk, but miss it, and the clang of the ball on the rim will just make you want to hang your head in shame. MyTeam is still as solid as ever; the inclusion of a card grading system adds a new wrinkle to the fantasy team mode by boosting the output of in-game currency for each game played with top-tier cards in your lineup. Also, the option to provide new fantasy drafts before taking on opponents levels the playing field in multiplayer matches. No longer will you have to face off against blatantly imbalanced teams because someone has spent tons of cash building the best starting five and bench. Instead, your chances come down to a luck of the draw, allowing your skill in the game to help you earn better rewards. This is a welcome change for this mode, which has been one of the most engaging but is also criticized for frequently pushing users to spend more cash to successfully take on challenges or gain credits to boost characters.
But while other elements of the game have been influenced by MyTeam, such as bringing seasonal play to MyCareer to refresh the content, it also comes with a focus on branding and cash that feels like it drains the spirit of the game. This year's decision to move away from story-driven career modes and onto side quest-like tasks makes sense: The stories have started strong but haven't had a successful conclusion for a long time (although it's odd to see characters from previous career stories giving quests just because they're there). But with so much revolving around branding and possibly commoditizing your player into a multi-hyphenate product, some of the spirit of the game feels lost. Previous games had lots of branding from Gatorade for training, Mobil 1 for replays, and other products in arenas, but much fewer logos on jerseys. This has been cranked up to an all-time fever pitch, with brand ambassadors hosting challenges on their courts, athletes wearing clothing from brands like Mountain Dew, and the character Jake from State Farm not only showing up multiple times but asking you to wear his branded outfit. Sure, it's optional, just like the choice to promote a brand in a post-game interview, but after a while, it feels like you're playing basketball brought to you by bland corporate interests. Blame some of that also on the focus on your "character" being a basketball influencer who's driven to build their personal brand. While there are only a few moments where you get a sense that your choices will impact how the game plays out (like a controversy over playing time), for the most part, your decisions don't seem to affect your career, which, again, feels lifeless. Moving past this problem, the WNBA mode, which was thin last year, is mildly improved, with the addition of scrimmages and badges, but it still needs more content and more gameplay to make it seem like a fuller mode instead of an afterthought. At least franchise feels a bit deeper, with you juggling and developing your staff over multiple seasons to improve and strengthen their badges. That translates to advantages for your players and feels like a substantial extra for players who want to track the growth of their team over the years. Overall, if you can overlook some of the minor adjustments and the hefty consumerism, you'll have a fun time on the court -- just try not to get blinded by the ads as you make your way to the basket.
Talk to Your Kids About ...
Families can talk about consumerism in sports games like NBA 2K22. Does including logos add to the realism, or just push products? Is there a reason to have a logo on every street corner in the game? Should players wear logos for products that they don't actually promote in real life? How do you feel about an athlete that you create being a spokesperson for different products? And should announcers call out brands during their commentary? What about the inclusion of characters from national commercials being included in the game: Should they have been added, or left out?
How well does NBA 2K22 mirror the sport? Are there some elements that you wish were closer to the real game? Should there be more emphasis on elements like the college game or the developmental leagues in the career mode? Should the game be closer to a true simulation, or is there space for arcade-like play and lighter elements in its many modes?
Game Details
- Platforms: Nintendo Switch , PlayStation 4 , PlayStation 5 , Windows , Xbox One , Xbox Series X/S
- Pricing structure: Paid
- Available online?: Available online
- Publisher: 2K Sports
- Release date: September 10, 2021
- Genre: Sports
- Topics: Sports and Martial Arts
- ESRB rating: E for No Descriptions
- Last updated: September 30, 2021
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