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Nevermind

Game review by
Neilie Johnson, Common Sense Media
Nevermind Game Poster Image
Psychological thriller raises goose bumps, unique scares.

Parents say

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Helping troubled patients working through past trauma is important. Dealing with frightening scenarios ultimately makes patients better. 

Positive Role Models & Representations

As a doctor treating psychiatric patients, player is the only positive role model. All other characters either mentally damaged or downright scary. 

Ease of Play

Simple controls, fairly intuitive puzzles. Sometimes the game is too dark to see where you're going. 

Violence

Though not really shown, violence strongly implied. Cases involve children being captured, nearly eaten. Shows aftermath of suicide by gunshot, blood spatter, corpses, hanging body bags. 

Sex

No references to sex, sexual imagery; could change when further content is added. 

Language

Surprisingly (considering content), no foul language. 

Consumerism
Drinking, Drugs & Smoking

Many images look like something out of a drug-induced dream, one episode centers around drug usage.

What parents need to know

Parents need to know that Nevermind is an intense downloadable bio-feedback-enhanced horror/adventure game. As players enter the minds of disturbed mental patients, they encounter images of memories that are mildly unsettling to outright terrifying, including images of blood, suicide, car accidents, dismembered dolls, and body bags. As in a horror film, the game is designed to scare the player using areas of thick darkness and sudden sounds and movements. The player also can figuratively "die" while inside a patient's mind. One episode will feature drug references, and while there's no sexual content currently in the game, much of this could change with the release of new downloadable cases.

User Reviews

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What's it about?

NEVERMIND turns players into psychologists specializing in the neuro-probing of troubled patients. By "entering" their minds via advanced technology, players are able to explore the memories of these patients, unlock lost or suppressed information, and help patients work through past trauma. Much of this represented trauma takes the place of puzzles or metaphoric sequences intended to mask or hide the pain of certain moments of their lives. But players will need to piece together what actually happened -- and why -- from false memories to fully help a patient heal.

Is it any good?

Nevermind is an incredibly effective psychological adventure that's ideally meant to be played with a heart-rate monitor. Even without one, it's a uniquely creepy experience. Its approach to horror is unique because instead of having players explore a haunted house or abandoned carnival, it sends them into the minds of people who've suffered some kind of emotional trauma. These patients' minds are dark and confused, filled with warped perspectives, unexpected elements, and bizarre dream logic, all of which can be scary or even harmful to players. Aside from exploring these minds, players must hunt for memories that come in the form of photos; five represent real memories, and five represent protective lies fabricated by the subconscious. Once found, they must be sequenced to reconstruct patients' traumatic experiences. It's a mysterious, frightening process that, thanks to great audio-visuals (minus the temp voice lines), is as compelling and addictive as reading someone else's diary.

The only downside to Nevermind is that it lacks adequate content. Though more is coming, right now there's only an intro, a training module, and one patient file, which can be completed in around 90 minutes. Still, Flying Mollusk should be congratulated. What began as a student project has evolved into a masterful expression of nightmare imagery used to craft a game like nothing you've ever played.

Talk to your kids about ...

  • Families can talk about trauma. What kinds of things cause trauma, and how can trauma affect people's every day lives? 

  • Think about how technology might help people get over bad experiences. Would you want a doctor to "go inside" your mind? 

  • Memory is a very personal thing that changes from person to person. Discuss a memory of something you experienced with someone else and how your memory of the experience differs from theirs. 

Game details

  • Platforms: Mac, Windows
  • Price: $24.99
  • Pricing structure: Paid
  • Available online? Available online
  • Developer: Flying Mollusk
  • Release date: March 31, 2015
  • Genre: Action/Adventure
  • Topics: Adventures
  • ESRB rating: M for Violence, Blood, Partial Nudity, Use of Drugs

Themes & Topics

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