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A Lot or a Little?
What you will—and won't—find in this game.
Helping troubled patients working through past trauma is important. Dealing with frightening scenarios ultimately makes patients better.
Positive Role Models
As a doctor treating psychiatric patients, player is the only positive role model. All other characters either mentally damaged or downright scary.
Ease of Play
Simple controls, fairly intuitive puzzles. Sometimes the game is too dark to see where you're going.
Violence & Scariness
Though not really shown, violence strongly implied. Cases involve children being captured, nearly eaten. Shows aftermath of suicide by gunshot, blood spatter, corpses, hanging body bags.
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Sex, Romance & Nudity
No references to sex, sexual imagery; could change when further content is added.
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Surprisingly (considering content), no foul language.
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Drinking, Drugs & Smoking
Many images look like something out of a drug-induced dream, one episode centers around drug usage.
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Parents Need to Know
Parents need to know that Nevermind is an intense downloadable bio-feedback-enhanced horror/adventure game. As players enter the minds of disturbed mental patients, they encounter images of memories that are mildly unsettling to outright terrifying, including images of blood, suicide, car accidents, dismembered dolls, and body bags. As in a horror film, the game is designed to scare the player using areas of thick darkness and sudden sounds and movements. The player also can figuratively "die" while inside a patient's mind. One episode will feature drug references, and while there's no sexual content currently in the game, much of this could change with the release of new downloadable cases.
Is It Any Good?
Nevermind is an incredibly effective psychological adventure that's ideally meant to be played with a heart-rate monitor. Even without one, it's a uniquely creepy experience. Its approach to horror is unique because instead of having players explore a haunted house or abandoned carnival, it sends them into the minds of people who've suffered some kind of emotional trauma. These patients' minds are dark and confused, filled with warped perspectives, unexpected elements, and bizarre dream logic, all of which can be scary or even harmful to players. Aside from exploring these minds, players must hunt for memories that come in the form of photos; five represent real memories, and five represent protective lies fabricated by the subconscious. Once found, they must be sequenced to reconstruct patients' traumatic experiences. It's a mysterious, frightening process that, thanks to great audio-visuals (minus the temp voice lines), is as compelling and addictive as reading someone else's diary.
The only downside to Nevermind is that it lacks adequate content. Though more is coming, right now there's only an intro, a training module, and one patient file, which can be completed in around 90 minutes. Still, Flying Mollusk should be congratulated. What began as a student project has evolved into a masterful expression of nightmare imagery used to craft a game like nothing you've ever played.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.