Nightmare Reaper
Common Sense is a nonprofit organization. Your purchase helps us remain independent and ad-free.
Nightmare Reaper
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.
Suggest an Update
A Lot or a Little?
The parents' guide to what's in this game.
What Parents Need to Know
Parents need to know that Nightmare Reaper is a downloadable single player first-person shooter available for Microsoft Windows. Thrown into a world of chaos and violence, the nameless protagonist eventually wakes up from her disastrous dream in what appears to be a hospital bed, and it becomes clear that she's in a mental health facility designed to treat those with certain afflictions. Between the initial constraints of her room and the nightmare-fueled violence that awaits her while she sleeps, players will slowly piece together the reasons the nameless protagonist is there and why. Violence is the main offering of the game, with limbs being blown off, enemies bleeding upon being hit, and blood and gore gushing from the protagonist upon dying in the dream world. Power-ups in the form of drugs and pills can be picked up to slow players' surroundings down or make them much faster than their foes. Finally, although the game's centered around mental health and the traumas that create certain mental blocks and unsavory behaviors, it fails to go much further than allowing the player to control a mentally distraught woman that enjoys the violence and chaos she's involved in.
Community Reviews
There aren't any reviews yet. Be the first to review this title.
What’s It About?
In NIGHTMARE REAPER, players are immediately introduced to stony corridors, spike traps, and weapons used to slay monsters and ghouls of various shapes and sizes. Upon completing the level, players wake up in a hospital room with only a set of notes on a nearby table available to them. Nightmare Reaper uses those notes to flesh out the narrative through the perspective of the nameless protagonist's doctor, who is detailing her arrival into the facility and the circumstances that landed her there. The reward for completing each level becomes a short, narrated excerpt from the doctor's notes, but otherwise, the emphasis is largely on the gameplay rather than the story. But it's important to note that the protagonist's story is certainly not for the faint of heart as players will be led along a heartbreaking journey of child abuse, sexual assault, and other traumas that end up shaping the protagonist.
Is It Any Good?
Sometimes, less is indeed more when it comes to anything designed to entertain people and retain their interest. Nightmare Reaper personifies that to an almost comical degree: it's a game that's doing too much conceptually when all it needed to do was stick to its core concepts. With visuals comparable to the original Doom or Wolfenstein 3D -- both regarded as FPS (first-person shooter) legends -- the game carries with it a charm that's hard to sell to a modern crowd expecting high-end, realistic graphics. This comes from a wide variety of weapons that have status effects, so players may find a sword that burns enemies upon impact, or a shotgun that freezes monsters where they stand. Even upon dying, which happens a lot, levels, loot, and monster placement is randomized, so the variations make Nightmare Reaper endlessly fun.
But it's the total package that's the big problem. The random feature adds hours of play but can create quicker deaths for players. "Random events" that pop up after you clear out an area toss in traps, portals that spawn more enemies, or red orbs that damage the player until you can destroy it. Nightmare Reaper revels in how random and unfair it can be, which isn't fun. It also overstays its welcome with an average playthrough taking around 25 hours, but without a story to warrat the gameplay. You're drip-fed the story through notes, which doesn't work well when you've suffered through a level multiple times only to get a sentence or two's worth of plot/character development. While the adrenaline-pumping music is fantastic, it gets repetitive. Even the level-up system, which requires that you play retro-style mini-games through a handheld device that looks awfully similar to the Game Boy Advance SP becomes a chore. Nightmare Reaper is a fun game that's sure to appeal to die-hard fanatics of the punishing FPS games of decades past, but its surrounding elements are either diminished or overdone to the point of hurting the overall experience.
Talk to Your Kids About ...
Families can talk about mental health and the ways it's portrayed in video games. Is mental health a subject that's too nuanced for a video game to tackle? Is it offensive to make mental health struggles the core of a character without giving it the space needed for players to take anything meaningful away from the experience? Are video games even required to speak about such topics to that extent? Why or why not?
Can violence in video games be used to tell deeper, more impactful stories, or is violence by its nature so aggressive that it overrides any themes or messages a story may be trying to highlight? Is there ever an "acceptable" degree of violence if it's in service of delivering a message that may only work if violence is at its core?
Game Details
- Platform: Windows
- Pricing structure: Paid ($24.99)
- Available online?: Available online
- Publisher: Blazing Bit Games
- Release date: March 28, 2022
- Genre: First-Person Shooter
- Topics: Adventures, Monsters, Ghosts, and Vampires
- ESRB rating: NR for No Descriptions
- Last updated: July 2, 2022
Our Editors Recommend
For kids who love action
Themes & Topics
Browse titles with similar subject matter.
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.
See how we rate