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A Lot or a Little?
What you will—and won't—find in this game.
If at first you don't succeed, try, try again.
Positive Role Models
You're trying to save your past self from certain death.
Ease of Play
Though controls simple to learn, they're tricky to master; game gets increasingly (and inventively) more difficult as it progresses.
Violence & Scariness
Every level begins with future self in jaws of a giant shark, claws of a giant crab, some other horrible predicament that causes blood to squirt everywhere while future self yells out in pain. Cartoonish presentation limits impact of violence.
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Parents Need to Know
Parents need to know that No Time to Explain is a cartoony downloadable action game that has a bit of blood and animal-related violence. A 2-D, side-scrolling puzzling platformer along the lines of Super Meat Boy, Super Mario Bros., and Braid, this has you using guns to propel your little avatar around a world that's fraught with such dangers as fields of spikes and huge cliffs. Pointing your shotgun downward, for instance, sends you flying in the other direction. Parents should be aware, though, that at the beginning of every level, you're greeted by the image of your future self being eaten by a giant shark or crushed by a huge crab, and apparently you're a bit of a bleeder.
Is It Any Good?
This 2-D, side-scrolling action game is inventive and invigorating, especially if you like such platformers as Super Meat Boy, Braid, and Trials Fusion. Using guns to propel yourself upward and sideways -- the shotgun, for instance, sends you flying in the opposite direction in which you aim it -- players have to avoid such hazards as high cliffs and fields of spikes, as well as destructible bricks you can carve your way through, hopefully to make their way to the next time portal ... which brings you to a slightly different version of the level you just survived. You then repeat the process until you reach the giant shark or huge crab that killed your future self and, using your guns, try to take out the beastie. But though the game is inventive and creative, it also get really tough rather quickly, and there's no option to change the difficulty, which may bum out younger gamers.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.