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A Lot or a Little?
What you will—and won't—find in this game.
This is a straightforward fantasy tale of good standing up against evil. Notions of chivalry and responsibility play heavily, though little time's spent on motivations or moral quandaries.
Positive Role Models
The player's character is a classic hero, a noble knight who attempts to help and protect people, generally doing what's right and necessary. This often includes fighting off evil and aggressive enemies.
Ease of Play
Combat and exploration are both straightforward, though it may take some players a bit of time to work out solutions to the puzzles, which don't always come with overt clues or hints. Dying simply results in respawning at a nearby checkpoint.
Violence & Scariness
Players uses weapons, including a sword and a magic pistol that can fire both pellets and spells to attack a mix of imaginative fantasy and human enemies. Strikes are accompanied by flashes of light, and enemies burst into sparks and disappear once defeated. Blood's mentioned in dialogue, but not visually shown.
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Products & Purchases
Sequel to 2016's Oceanhorn.
Parents Need to Know
Parents need to know Oceanhorn 2: Knights of the Lost Realm is an action fantasy role-playing game for the Apple Arcade. The game has mild combat viewed from a third-person perspective. Players control a nameless knight who stands against a rising evil threatening the world. He doesn't talk much, but his actions and deeds prove him to be dedicated to chivalrous behavior, helping those in need from aggressive forces. He works with his friends to combat monsters and human soldiers. They wield weapons including a sword, magical pistol, and a boomerang. Successful strikes result in flashes of light, and enemies burst into sparks and disappear once defeated. There's no blood or gore, though blood is referenced in dialogue.
Is It Any Good?
It's not going to replace The Legend of Zelda: Breath of the Wild in terms of scale, imagination, or beauty, but the fundamental elements of a decent RPG (role-playing game) are all here. Oceanhorn 2: Knights of the Lost Realm borrows heavily from a range of fantasy RPGs, providing us a colorful semi-open world which, if not original in look or concept, is nonetheless pleasant to view and explore. It's also easy to navigate and do what needs doing, thanks in part to some smart control assists, such as an auto-target lock feature when blocking and no need to tap to jump (your hero will automatically climb obstacles and leap between platforms simply by running up to them). It's better to play with a traditional gamepad than a touch screen, but the touch screen controls are wholly serviceable. And the adventure is expertly paced, frequently switching between battles, dungeon exploration, and time spent chatting with non-player characters, which makes it tough to get bored with one activity before it's time to move on to the next.
Where things start to get a little shaky are the puzzles. Don't expect much hand-holding when you get stuck. You'll need to think about how you can use your abilities in various ways and keep an eye out for objects to experiment with to overcome many of these contextual problems. There's also a noticeable lack of personality. Most of what players get up to will likely feel familiar, even bordering on pilfered, especially for fans of the genre. And while a couple of characters -- Gen, most notably -- are memorable, most are nondescript quest givers and background players you'll promptly forget the moment you walk away from them. Oceanhorn 2: Knights of the Lost Realm is competently constructed and a fun way to spend a half hour here and there, gradually progressing its simple story, but it's unlikely to suck in players the way the very best role-playing games do.
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