This is a confusing game whose core concept is unclear, which doesn't make it bad or good necessarily -- just largely inaccessible. Ostensibly drawing inspiration from the Myers-Briggs personality types, the game by and large tightly wraps itself around a handful of repeating halls and rooms filled with mini-games. The mini-games, like the rooms they're contained in, are seemingly meant to embody different types of people and how they relate to the world around them. For example, a man who is "capable" collects money and flips switches that turn off or destroy lamps. This man walks and walks for a while, eventually meeting a "giving" person who flips differently colored switches to undo that damage. But why and what that means is unclear and, unfortunately, handled with a clunky and basic execution; the game seems to think it's saying more than it really is. That you can, at any moment, jump around from one spot to another in any other character's arc only complicates the overall lack of cohesion or ability to appreciate the significance of what's happening.
There are a number of other pairs of people who come together in opposing sequences such as the one mentioned and another dream world or visions of an afterlife that are, honestly, foggy in how they're related and connected. As such, this isn't a "good" game or a "bad" one but a confusing and fuzzy one. On the upside, though, it's a gentle, quiet, and subtle exploration on empathy, albeit one that requires a good deal of patience and an even greater deal of trial and error to fully grasp.