Powerpuff Girls Learning Challenge #2: Princess Snorebucks

Game review by
Jinny Gudmundsen, Common Sense Media
Powerpuff Girls Learning Challenge #2: Princess Snorebucks Game Poster Image
Learning games save Powerpuff Girls.

Parents say

age 5+
Based on 1 review

Kids say

age 12+
Based on 2 reviews

A lot or a little?

The parents' guide to what's in this game.

Positive Messages
Violence & Scariness
Language
Consumerism

What parents need to know

Parents need to know that this software uses the Powerpuff Girls, the popular branded characters from the Cartoon Network, to entice children to play learning games. Some parents may not feel that the Powerpuff Girls are the best role models because they sometimes exhibit violent behavior in their TV show. There is no violence here, however. The games are good and the adventure is great fun.

User Reviews

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Kid, 9 years old August 17, 2011

The Brainwashing Girls: No kids, please.

Yeah its educational, but how the crud could The (idiotic) Learning Company ruin this? Do not give this to your kids. Let them watch the show but dont buy them... Continue reading
Teen, 16 years old Written byblossom rocks June 6, 2012

extra extra this is what I think

I think it is helpfull because it is teaching the kids slash him or her by the way blossom is the best witch is the pink one

What's it about?

In POWERPUFF GIRLS LEARNING CHALLENGE #2: PRINCESS SNOREBUCKS, the three petite super-heroines are duped by Princess Morbucks, a jealous Powerpuff-wannabe. She sends the Powerpuff Girls an evil music box that turns their dreams into nightmares from which they can't awake. Players rescue the Powerpuff Girls from this sleeping terror by playing learning games that teach language arts, math, Spanish, and musical pattern recognition.

The games have fun themes, such as playing a pinata game to learn Spanish words and planting a garden to learn fractions. After the Powerpuff Girls awaken, they need to undo the damage to Townsville that occurred when Princess Morbucks tried (but failed) to be a Powerpuff Girl. Players direct the Powerpuffs as they fly through the grid-like streets, encountering monsters and menaces. Kids provide the logic to determine which Powerpuff girl has the superpower to solve a particular problem.

Is it any good?

Blossom, Buttercup, and Bubbles, known to Cartoon Network fans as the Powerpuff Girls, are back with their second learning software title. And like their first foray into educational software, it is a winner.

In this well-constructed software, youngsters not only get to interact with their favorite heroines, they also become heroes by playing multiple-leveled learning games to save the Powerpuff Girls. The software is cleverly constructed so that kids have to play the learning games numerous times in order to collect enough "wakeups" to disable the music box.

Talk to your kids about ...

  • Families can talk about superhero fantasies. What superpower would you want? Would there be any drawbacks to such power?

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