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Recompile
By Chad Sapieha,
Common Sense Media Reviewer
Common Sense Media Reviewers
Bloodless techno-action game can be surprisingly difficult.
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Recompile
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What’s It About?
RECOMPILE asks players to imagine themselves as a rogue program attempting to survive an ancient and hostile mainframe. The dark, confusing world that you explore is full of glowing circuits and wires, screens filled with computer code, and various interactive objects. The goal is to survive and move ever deeper into the mainframe so you can discover its secrets, which is done by finding special computer nodes that rewrite your program's code to bestow new abilities, such as jumping and dashing, in order to enable access to previously blocked areas. Your digital protagonist also discovers energy-based weapons that can be used to fight enemy constructs that come in a variety of shapes and sizes. But players are likely to spend most of their time figuring out contextual puzzles, many of which involve flipping logic switches that will affect the world and the behavior of certain objects. The reward for solving these often sprawling conundrums is typically a new power that will let you progress even further into the mainframe toward the knowledge your program seeks.
Is It Any Good?
With just a few visual and narrative alterations, this could have easily been a branded Tron game. Recompile takes Tron's basic concept -- a program running around a mainframe, making perilous leaps between platforms and attacking enemy programs with sci-fi weapons -- and runs with it, giving you a world that is perhaps a bit darker and more dystopian than Disney's films thanks to its courage to dig into concepts such as what artificial intelligence might mean and how time passes within the confines of a computer system, which operates at nearly the speed of light. Everything's woven together with an artist's eye, creating environments that blur the line between what's real and what's digital while somehow managing to make tried-and-true game mechanics such as running, jumping, and shooting feel like a natural part of this virtual space.
But the experience could become a little frustrating for players who lack the perseverance to push through some of the game's trickier areas. Figuring out where you need to go and how to get there can be surprisingly challenging, given that the world isn't broken into clear paths with simple navigational lines to follow. And once you've found your way to an object of interest -- like a logic switch -- you'll need to work out what to do with it (plus any others to which it might be connected) in order to trigger the next event you need to progress. It takes patience, practice, and a willingness to experiment and do a bit of backtracking, but Recompile will likely feel like a tasty treat for anyone whose curiosity is raised by the idea of a game that combines the concepts of Tron and Metroid.
Talk to Your Kids About ...
Families can talk about violence in media. Is the impact of the violence in Recompile affected by the fact that you're a machine fighting other machines? Would the impact be intensified if you were fighting people? Since some of the game's AI constructs are presented as at least pseudo-intelligent, do you find it tragic when they are destroyed?
Would you value something bestowed to you -- money, a trophy, a prize -- more if it was the result of doing something that was difficult rather than easy?
Game Details
- Platforms: PlayStation 5 , Windows , Xbox Series X/S
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Dear Villagers
- Release date: August 19, 2021
- Genre: Action/Adventure
- Topics: Robots
- ESRB rating: T for Violence
- Last updated: August 25, 2021
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