A Lot or a Little?
What you will—and won't—find in this game.
The game features some light reading comprehension and puzzle solving skills, framed as a kid's handmade creative adventure.
The story features the usual fantasy themes of good versus evil. Beyond this, though, there's an overlying theme of a kid using creativity to bring his imagination to life and to share the adventure with friends.
Positive Role Models
The player's character is the classic fantasy hero viewed through the lens of a kid. Meanwhile, the kid is one who has come up with fun and creative ways to get friends involved with his game while telling a story.
There's not much in the way of representation and the characters are stereotypical templates. There's the dashing hero, the damsel in distress, the big evil dragon, etc., and each fits their generic role.
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Ease of Play
Gameplay is easy to pick up and play. There are some puzzles for players to figure out, but none present any sort of overwhelming challenge. There's also little in the way of consequences for getting a Game Over, with the player simply using the "slap" button to wake their character up and continue the journey.
Violence & Scariness
The game uses a hand-drawn art style, like sketches in a notebook, to present the story and gameplay. There's a lot of action, using swords and other weapons against all kinds of fantasy monsters. There's little to no blood shown onscreen though.
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Parents Need to Know
Parents need to know that RPG Time: The Legend of Wright is a downloadable role-playing adventure game available for Xbox Series, Xbox One, PlayStation 4, Nintendo Switch, and Windows PCs. Players take part in a fantasy tale filled with swords, sorcery, puzzles, mini-games, and more, all through the lens of a creative kid's homemade and hand-drawn gaming module. Violence is a major part of the game, though the game's unique artistic style keeps anything from being too graphic or scary. The game does require a certain degree of reading comprehension to understand the large amounts of text, as well as some mild critical thinking skills to help come up with solutions to the puzzles blocking the player's progress.
Is It Any Good?
Remember when you were a kid and could turn everything around you into a toy or game with just a little imagination? That's the idea behind RPG Time: The Legend of Wright. Every piece of the game feels like some sort of magical manifestation of a make-believe world. Everything from the cardboard buttons to the blue-lined notebook to the tape measure life bar all looks exactly like you might think a young kid might make for his or her outrageous and over-the-top pretend adventure. But then, as the game starts to unfold and those pencil drawing come to life, you can't help but get swept up in the experience. A pencil stops being just a pencil and feels like a powerful sword, while a sharpener becomes a forge with which to hone that weapon. An eraser becomes a magical artifact that can reshape reality and twist fate to its whim. And a random frog hopping through the story? Might as well make it a random boss fight.
As chaotic as everything seems at first glance, in practice it all just sort of fits. But that doesn't mean it always fits smoothly. The biggest issue facing RPG Time is its pacing. One minute, it feels like the action is coming non-stop, only for the game to slam on the brakes with an insane amount of slow and plodding exposition that breaks up the action. Then it might dive into a few puzzles before the action picks up again, only to run into another wall of dialogue. While it all adds to the story and the immersion, Kenta's enthusiasm as he describes every detail of his game in intricate and long-winded detail makes you with he had a cardboard Skip button hiding somewhere in his collection of props. Still, as long as you can find the patience to trudge through these slower moments, RPG Time: The Legend of Wright offers a gaming experience unlike anything you've ever dreamt up since your childhood.
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Our Editors Recommend
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