Sesame Street: Ready, Set, Grover!
What parents need to know
Parents Need to Know
Parents need to know that Sesame Street: Ready, Set, Grover! is focused on spreading positive messages about healthy eating and physical fitness (and the Wii version will actually get your kids up and moving). Each of the mini-games has one simple objective and very basic controls. Mistakes are shrugged off by the characters -- and there's no scoring, anyway. The Wii version allows for a parent to tag in with a second remote and assist if kids are having trouble. Parents can also change the difficulty level of an activity (which will automatically adjust as kids play).
What kids can learn
Health & Fitness
- balanced diet
Engagement, Approach, Support
What's it about?
In Sesame Street: Ready, Set, Grover!, the furry, blue title Muppet leads his friends Elmo and Abby Cadabby in a fitness challenge. After warming up with a stretch, he guides them through obstacle courses, dances, ball games -- and some more creative challenges, like catching healthy falling foods.
Is it any good?
Young Sesame Street fans will love the adorable and humorous story scenes that flesh out Sesame Street: Ready, Set, Grover! And the games, which would be horribly dull for older players, are on just the right challenge level for 2- to 4-year-olds. The target audience for this game routinely gets frustrated by difficult controls any time they attempt a video game, so it was smart of the developers to make the instructions for each mini-game as simple as can be. And even if the Wii remote can be touchy sometimes, any possible frustration that could come from a wrong move is tempered by Elmo laughing off an error, as opposed to focusing on it or deducting any points. The whole experience is presented as a game, but with no scores and no winners or losers, kids have fun (and learn stuff) even if they don't do very well. The age range for this title may be very slim and specific, but for that audience, it's a very well-designed game.
Families can talk about...
Families can talk about the lessons put forth in the game. Ask kids if they think they get enough exercise. What can they do to add more physical activity into their day?
Ask them if they think they eat healthy enough. Name some foods that can serve as healthier alternatives to sweets or snack foods.