Sesame Street: Ready, Set, Grover!

 

Learning(i)

Health and fitness are the focus in this cute, active game.

What parents need to know

Positive messages

The game is all about healthy living. The characters are all gung-ho about getting exercise and eating good, nutritious food. The game also stresses the importance of taking a break when you've been playing for a long time.

Positive role models

Grover is trying to teach Elmo and Abby Cadabby how to stay fit and active and to eat right. His Muppet students are eager pupils, often willing and able to provide good lessons themselves.

Ease of play

Kids hold the Wii remote sideways for all the mini-games and no activity has more than one instruction to learn. Preschoolers should be able to perform all the necessary actions (jumping, ducking, tilting, swaying, etc.). In some of the dance-themed mini-games, the remote can be a bit too sensitive, reading every little move a fidgety kid makes and causing the onscreen character to perform the wrong move. The bright side: mistakes never matter. There's no scoring and mistakes are always forgiven. In the DS version, all control is performed through the touchscreen, which is generally pretty easy for young kids to handle.

Violence & scariness
Not applicable
Language
Not applicable
Consumerism

The game is a tie-in with the Sesame Street TV show, but it doesn't give any kind of hard sell on the PBS series.

Privacy & safety
Not applicable

Parents Need to Know

Parents need to know that Sesame Street: Ready, Set, Grover! is focused on spreading positive messages about healthy eating and physical fitness (and the Wii version will actually get your kids up and moving). Each of the mini-games has one simple objective and very basic controls. Mistakes are shrugged off by the characters -- and there's no scoring, anyway. The Wii version allows for a parent to tag in with a second remote and assist if kids are having trouble. Parents can also change the difficulty level of an activity (which will automatically adjust as kids play).

What kids can learn

Subjects

Arts

  • movement
  • rhythm

Skills

Communication

  • listening

Health & Fitness

  • balanced diet
  • exercise
  • fitness

Engagement, Approach, Support

Engagement

Learning Approach

Support

What kids can learn

Subjects

Arts

  • movement
  • rhythm

Skills

Communication

  • listening

Health & Fitness

  • balanced diet
  • exercise
  • fitness

Kids can learn about healthy lifestyles as they (along with Elmo and Abby Cadabby) get some good-living tutelage from their Muppet friend, Grover. They learn about the importance of being active and eating well, and play out this advice by running, jumping, and dancing. Along the way, they may also learn to listen carefully and follow directions. Positive feedback encourages kids through the experience, and difficulty is adjusted depending on ability. Sesame Street: Ready, Set, Grover gets kids excited about making healthy choices.

This Learning Rating review was written by Christopher Healy

Kids say

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What's it about?

In Sesame Street: Ready, Set, Grover!, the furry, blue title Muppet leads his friends Elmo and Abby Cadabby in a fitness challenge. After warming up with a stretch, he guides them through obstacle courses, dances, ball games -- and some more creative challenges, like catching healthy falling foods.

Is it any good?

QUALITY
 

Young Sesame Street fans will love the adorable and humorous story scenes that flesh out Sesame Street: Ready, Set, Grover! And the games, which would be horribly dull for older players, are on just the right challenge level for 2- to 4-year-olds. The target audience for this game routinely gets frustrated by difficult controls any time they attempt a video game, so it was smart of the developers to make the instructions for each mini-game as simple as can be. And even if the Wii remote can be touchy sometimes, any possible frustration that could come from a wrong move is tempered by Elmo laughing off an error, as opposed to focusing on it or deducting any points. The whole experience is presented as a game, but with no scores and no winners or losers, kids have fun (and learn stuff) even if they don't do very well. The age range for this title may be very slim and specific, but for that audience, it's a very well-designed game.

Families can talk about...

  • Families can talk about the lessons put forth in the game. Ask kids if they think they get enough exercise. What can they do to add more physical activity into their day?

  • Ask them if they think they eat healthy enough. Name some foods that can serve as healthier alternatives to sweets or snack foods.

Game details

Platforms:Nintendo Wii, Nintendo DS, Nintendo DSi
Price:$29.99–$39.99
Available online?Not available online
Developer:Warner Bros. Games
Release date:August 2, 2011
Genre:Educational
ESRB rating:EC for (Nintendo DS, Nintendo DSi, Nintendo Wii)

This review of Sesame Street: Ready, Set, Grover! was written by

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Quality

Our star rating assesses the media's overall quality.

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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Parent of a 3 year old Written bystuckunderhere December 26, 2011
age 3+
 

Love it!

What other families should know
Educational value
Great messages
Great role models

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