Shot Online
By Chad Sapieha,
Common Sense Media Reviewer
Common Sense Media Reviewers
"Free" golf MMOG dings players with add-on items.
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What’s It About?
As unlikely as it may seem, SHOT ONLINE is a massively multiplayer online (MMO) role-playing game starring golfers. Players can download the software from http://www.gpotato.com/webzen/. Once they create an account they begin wandering around a world map where they can text chat with other players, join groups of like-minded golfers belonging to various guilds, and head out to play on any of more than a dozen courses. The game is free, though you can spend money to buy memberships, clothing, and equipment that will noticeably improve your golfer's power, accuracy, and endurance.
A brief explanation of MMO games: They allow dozens, hundreds, or even thousands of people to play a game together in the same virtual world. They have been growing in popularity among game makers because the subscriptions they typically require have turned out to be quite lucrative. The thing about Shot Online is that it requires no subscription. You don't even have to pay for the software. You have access to every course and are able to level up all of your golfer's attributes to their maximums, all without ever paying a dime. That said, you probably won't want to approach the game in this \"free-to-play\" manner. That's because when you start, your golfer has about as much skill as someone who has never picked up a club in his or her life. You will hit drives as far as a professional golfer hits a 9-iron, and, unless you happen to have uncanny timing, you will have a tendency to hit most of your shots off target. Developing these duffers' abilities into those of a scratch golfer takes countless hours.
Is It Any Good?
Everything gets faster and easier when you start spending money on virtual items designed to improve your golfer's performance. Like a Gold Membership, which significantly increases the rate at which you can earn experience and level up. This is where things start to get expensive. A six-month membership costs a whopping $100. Equipment is less expensive, but most clubs are only usable at certain character levels, which means there is a perpetual need to upgrade. Players can swap certain items with other players and put up old items for auction, but playing the game with an aim to score well is still a pricey proposition. Complicating matters is the fact that the golf is only so-so. The aging graphics hardly measure up to those of modern, console-based golf games, and the mechanics are clunky -- judging the distances your clubs are capable of hitting and taking stock of green elevations, for example, are frustrating trial and error processes. You'd be better off paying for a golf game that doesn't force you to hack your way around the course for the first couple of dozen rounds in order to get better and require you to spend real money on virtual items along the way.
Talk to Your Kids About ...
Families can talk about the concept of "massively multiplayer online" games. If a sport like golf can be converted into an online role-playing game, is there any limit to the format? Can you think of any other activities people don't normally associate with massively multiplayer online gaming that could successfully make the transition? What did you think of Shot Online's design? Did you find the slow rate of character improvement to be realistic, or were you frustrated that you couldn't begin shooting sub-par rounds right away?
Game Details
- Platform: Windows
- Pricing structure: Free
- Available online?: Available online
- Publisher: gPotato
- Release date: December 1, 2004
- Genre: Massively Multiplayer Online Game (MMOG)
- ESRB rating: E
- Last updated: November 4, 2015
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