A Lot or a Little?
What you will—and won't—find in this game.
Players can gamble for game money in certain match types. Since helpful in-game items can be purchased instead of earned, the game creates an uneven playing field for those without economic resources.
Sex, Romance & Nudity
Outfits available to female characters include short skirts and tube tops.
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No profanity has been built into the game, but players are encouraged to chat amongst themselves, meaning profanity and lewd subject matter is well within the realm of possibility.
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Products & Purchases
Free to play, but uses microtransactions -- monetary purchases -- of in-game items. This business model is known as a "velvet rope" because it entices kids to play for free, but then ropes them into making purchases. Here, you can spend $100 joining Gold Membership, which only benefits you for 6 months! Game cards to make these purchases are sold at major retailers including Target, Best Buy, and Toys R Us.
Parents Need to Know
Parents need to know that this is a massively multiplayer online role-playing game (MMORG) that supports text chat communication. In other words, potential exists for players to stumble across all manner of language and subject matter. Common Sense Media does not recommend online play for children under age 12. Note as well that while the game is technically free, most players will feel compelled to spend money on optional items that will improve their performance. These virtual items, purchased in sufficient quantity, have the potential to make Shot Online a much more costly piece of entertainment than a standard game because some of the items cost $100 for 6 months.
Is It Any Good?
Everything gets faster and easier when you start spending money on virtual items designed to improve your golfer's performance. Like a Gold Membership, which significantly increases the rate at which you can earn experience and level up. This is where things start to get expensive. A six-month membership costs a whopping $100. Equipment is less expensive, but most clubs are only usable at certain character levels, which means there is a perpetual need to upgrade. Players can swap certain items with other players and put up old items for auction, but playing the game with an aim to score well is still a pricey proposition. Complicating matters is the fact that the golf is only so-so. The aging graphics hardly measure up to those of modern, console-based golf games, and the mechanics are clunky -- judging the distances your clubs are capable of hitting and taking stock of green elevations, for example, are frustrating trial and error processes. You'd be better off paying for a golf game that doesn't force you to hack your way around the course for the first couple of dozen rounds in order to get better and require you to spend real money on virtual items along the way.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.
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Our Editors Recommend
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.See how we rate