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Parents' Guide to

Sniper Elite VR

By David Chapman, Common Sense Media Reviewer

age 17+

VR World War II shooter fails to hit its target.

Sniper Elite VR Poster Image

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Virtual reality technology and gaming has come a long way, often crafting a believable and immersive experience that you can't any other way, but it has its limitations. Unfortunately, that feels like something Sniper Elite VR seemed to forget. Right out of the gate, the controls never feel quite right. The positioning of both hands while holding a rifle, your main spotlighted weapon, never comes across as natural. Pulling back and relocking the bolt after each shot or when reloading gets frustrating when trying to keep hold of the rifle with your offhand. While that can improve some with practice, using the rifle's scope is a different monster altogether.

For starters, trying to pull the virtual rifle up to view through the scope often requires locking your arms in an uncomfortable position. Then, in a completely counterintuitive move, you're expected to keep both eyes open while aiming through the scope. You see, VR headsets rely on sending different images to each eye independently in order to create its 3D immersive effect. Closing one eye to aim through a scope, as one would do in real life, throws off the entire environment. But looking through a telescopic lens designed for one eye using both also yanks the player out of any sense of realism. And after any extended amount of play, it's likely to just leave you with little more than a headache and a sense of disappointment.

Game Details

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