Star Wars: Battlefront II
What parents need to know
Parents Need to Know
Parents need to know that this is an action game that is part of the vast Star Wars merchandising universe. The game involves killing hundreds of humans and aliens, and destroying vehicles and robots with a range of weapons. Although the action is intense, there is no blood or gore. Parents should also be aware that the game is geared for online play, so kids who take the game online with headsets could hear coarse language there.
What's it about?
In STAR WARS: BATTLEFRONT II story mode, players become storm troopers in the 501st division, an elite group of soldiers eventually known as Vader's Fist, fighting through many major battles of the Star Wars films. Players defend positions, capture bases from the opposition, and carry objects from one base to another. In Galaxy Conquest mode, players control a fleet of Empire or Rebel troops as they fight for control of planets in a star system. Capturing planets and creating more units adds an element of strategy missing from the heavy firefights of the story mode.
Is it any good?
The game is pretty much gore-free, even though most of the action involves killing people and blowing stuff up. There is violence aplenty and destruction is delivered in many forms (lasers, grenades, bullets, rockets, tanks, etc.), but there is no blood.
The game really seems designed for online multiplayer: Battlefront II supports 24-player matches on the PlayStation 2, 32-player matches on Xbox, and up to 64 on a computer. The multiplayer action is heavy on team-based modes in which one side must overrun the territory controlled by another, but the game also has the old standbys like capture-the-flag and deathmatch. Ultimately, there isn't much story here, and while the controls are relatively simple, so is the action. There's a lot more button-mashing than careful, controlled fighting and maneuvering, and fighting grows repetitive.
Families can talk about...
Families can talk about marketing games based on popular movies. Are kids more likely to want to play games that are based on movies they like? Are the games better when they are based on familiar franchises? Families may also want to talk about responsible behavior in online communities.