Story of Seasons

Game review by
Mark Raby, Common Sense Media
Story of Seasons Game Poster Image
Farming simulation game inspires creativity, reduces tedium.

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A lot or a little?

The parents' guide to what's in this game.

Educational Value

Kids can learn very real information about what it's like to manage a farm. These concepts can be more broadly applied to any business or other aspects of life, such as managing a limited amount of resources, figuring out the best way to spend money, expanding their current resources, and managing their time as efficiently as possible. Substantial support is provided to help kids understand the necessity of this resource management, but it's up to them to determine the best way to apply this knowledge for their property. Story of Seasons provides a taste of farm life for kids without them having to leave their own homes.

Positive Messages

Basic concept of being able to do anything you set your mind to is reinforced from the beginning.

Positive Role Models & Representations

Nearly everyone is a friendly, supportive ally who understands that working together is the best way for everyone to become successful.

Ease of Play

Easy to pick up and play. Gamers need to develop stronger strategies to maintain land deeper in the game.

Violence

Players can read various stories separate from the main game, some containing violent passages such as, "After you killed her, you dragged her body to the balcony."

Sex

Infrequent flirtatious dialogue, such as saying a character has a "dynamite figure." Possible to get married, but no suggestive overtones.

Language
Consumerism
Drinking, Drugs & Smoking

Can harvest grapes, turn them into wine.

What parents need to know

Parents need to know that Story of Seasons is a "farming simulation" game. The story revolves around players moving into a new town with the hopes of becoming the best farmer around. Players will learn how to manage their resources, turn a profit, and expand their farming footprint. Although outside the main context of the game, there are various stories that players can read through, some of which reference people being killed (though these stories never go into any explicit detail). Players are able to harvest grapes, which they can turn into wine if they want. However, it's treated no differently from any other crop or resource.

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What's it about?

STORY OF SEASONS is a farming simulation game. Players spend their time planting crops, cultivating resources, and selling their products to earn money to expand a farm. The game starts off with a young character who moves to a new town with nothing but a green thumb and endless aspirations to become a master farmer.

Is it any good?

Story of Seasons has done a masterful job of trying to reduce the tedious aspects of a farming simulation game. For example, players don't need to spend time harvesting crops one by one. They can tap a button to harvest entire batches. There also are various items that players can use to help crops grow faster, which adds an interesting strategic element to the experience and rewards players as they progress through the game. Story of Seasons also goes to great lengths to make selling the products as interesting as possible. Rather than just going to the same market over and over again, players are offered bonuses and increased markups for selling their produce to specific merchants on specific days. Though there are some odd stories outside the main plot that reference violence, these are voluntary stories that feel out of place; fortunately, they aren't required reading and can be skipped entirely at will. Overall, players will need to have patience to get through the beginning of the game, where the options are very limited and uninspired, but after they begin unlocking the more interesting aspects of the game, Story of Seasons blossoms into a peaceful, fun, and worthwhile experience.

Talk to your kids about ...

  • Families can talk about the violent references used in some of the background stories. Does this content fit in with the rest of the game? Why do you think the developers added this material?

  • This game relies on managing your resources. If you had to survive for an entire week with a limited supply of materials, what would you be sure to take with you?

  • Can you think of a time when you were able to accomplish something more easily because you worked together with others? Is there ever an occasion where working together would make it more difficult?

Game details

  • Platforms: Nintendo 3DS
  • Subjects: Hobbies: building, collecting, gardening
  • Skills: Self-Direction: motivation, time management, work to achieve goals
  • Price: $39.99
  • Pricing structure: Paid
  • Available online? Not available online
  • Developer: Xseed Games
  • Release date: March 31, 2015
  • Genre: Simulation
  • ESRB rating: E10+ for Alcohol Reference, Mild Suggestive Themes, Violent References

For kids who love casual games

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