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A Lot or a Little?
What you will—and won't—find in this game.
The trio that you play as (Frank, Sally, and Gavin) are passionate about taking down an evil billionaire, and pursue him by working together. Although their methods of doing so are violent and criminal, the motives behind those actions can be seen as a positive.
Positive Role Models
Frank, Sally, and Gavin are all vigilantes, and fight to take down overly-powerful corporations throughout dystopian Britain. They are violent, profane, and immoral, and would not be considered good role models. But their passion for bringing justice to light (Frank is described as a modern-day Robin Hood) could be considered admirable.
Frank is a man of color, and one of his teammates is a woman (Sally). A character makes a derogatory joke about two men being romantically involved.
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Ease of Play
Despite starting in a tutorial prologue, it's not clear how to use controls or what the context of the plot is. Tutorial pop-ups come at seemingly random times, and when they do, it's an overload of information. Despite this, the game isn't complicated enough to get too confused as you play on, but it may be a better fit for an independent, experienced player.
Violence & Scariness
Violence with guns, knives, and fists is encouraged. The game opens with a violent robbery and this theme continues throughout the game. Experiments on dogs and humans, graphic depictions of body parts, and bloody special effects are present. Animal abuse is described in regard to a dogfighting ring. Although they are robot dogs, players must attack and kill "animals" to win a battle.
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British slang is near-constant: "piss off," "arsehole," "bloody," "bum," "prick," "knobhead," etc. Harsher profanity is common as well: "S--t," "ass-kisser," "c--k," "t-ts," "f--k" (and several derivatives like "f--k off," "pig-f--ker," etc.)
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Drinking, Drugs & Smoking
Characters smoke cigarettes and cigars. They also hang out around/in pubs. Characters are encouraged to steal painkillers to heal in battle.
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Parents Need to Know
Parents need to know that Sunday Gold is a downloadable investigative combat game available for Windows PCs. You play as a group of three friends who work together to take down dystopian villains by means of coercion, strategy, and violence. If the graphic content isn't a deterrent for parents, they may also want to take note that the challenges of the game could be too tricky for kids to maneuver. Mini-games (like lock-breaking) are fun but challenging, and the overwhelming user-interface may hurt a player's ability to stay connected to the game. There are few positive messages and role models here, although teamwork is a strong tenant. The player is almost always working with their in-game teammates to accomplish a goal. But parents should also be warned that there's loads of bloody violence that continually occurs, along with violence against animals (even with some of them being robotic, it feels extreme), and graphic depictions of limbs and body parts as casualties of combat. Profanity is also constantly used and frequently extreme, with a mix of British slang, "s--t," "f--k," and other words used. Characters also smoke often, visit pubs, and steal painkillers to heal themselves.
Is It Any Good?
What's most frustrating about this game is that it has all of the makings of a revolutionary, genre-changing release. Sunday Gold does itself a disservice early on by rushing through tutorials and displaying new instructions at seemingly random times. Well into the game, it still feels like you were dropped into the story several gameplay hours after what most would consider to be appropriate context. The turn system is compelling, but like other mechanics, becomes much clearer later in the story than desired. Smaller challenges, like lock-picking, are difficult and unforgiving. Despite this, Sunday Gold's visuals are gorgeous. The art feels dynamically brand new, and the comic-book style of effects and dialogue makes it feel like every single click and movement is intentional (and was anticipated) by the developers. Moments like these are what make the end product confusing, because it appears that so much thought was put into the art and dialogue, but not nearly enough into the mechanics and plot.
Although Sunday Gold's playstyle is certainly a unique experience, with its combination of RPG (role-playing game), turn-based combat, and point-and-click investigation styles, it feels overwhelming, and would have been remarkably more engaging if it had stuck to one or two genres. There are fantastically unique aspects of this game that are relatively new to the industry, which will be exciting for any player. But at the end of the day, Sunday Gold unfortunately feels like it thought of twenty fantastic ideas and implemented them all, instead of focusing on their best five.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.