Sushi Go-Round

Game review by
Christopher Healy, Common Sense Media
Sushi Go-Round Game Poster Image
Good strategy game with questionable use of alcohol.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

There's nothing wrong with the game's messages about hard work and ambition, but the message about plying people with alcohol to keep them from getting mad at you is certainly not a good one.

Positive Role Models & Representations

The boy in the main story works hard and takes pride in his achievements. However, opening a restaurant for the sole purpose of impressing a pretty girl you've only seen on the street once is somewhat questionable behavior.

Ease of Play

There's not a whole lot to learn in terms of controls, but there's quite a bit of strategy involved. The pace amps up rather quickly, but not to a degree that's unusual in puzzle games like this.


The framing story follows a boy who is trying to impress a girl he finds attractive, but that's the extent of it.

Drinking, Drugs & Smoking

When customers are kept waiting, they begin to get upset and will leave without paying if their anger levels max out. You can hold off the anger, though, by handing them a free cup of sake, which the game says, "relaxes them."

What parents need to know

Parents need to know that Sushi Go-Round is a fast-paced time management game with a heavy use of alcohol. Not only is alcohol served in the game, but it is served with the express purpose of relaxing customers and making them happy with you. And if your child is playing on a Nintendo DSi, he or she can put photos of themselves or other underage friends into the game as customers to whom they can serve the sake .There's not much variety in the gameplay, so kids expecting something more like Cooking Mama should realize they're getting a game that's more akin to Tetris (i.e., the same basic game is played over and over in increasingly difficult levels).

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What's it about?

In a rather unnecessary storyline to SUSHI GO-ROUND, a young man sees an attractive girl walking down the street, hears she likes sushi, and immediately vows to open a sushi restaurant to impress her. In the actual game, you deal with a constant parade of customers who come into your restaurant. You hand them menus, take their orders, check the recipes, roll the ingredients together, serve the food, bus the empty dishes, and get paid. Along the way, as you run out of ingredients, you must call and order refills. It's important to keep track of your day's earnings, because you have to use them to pay for ingredient refills. If customers are kept waiting too long, they'll start to get upset and possibly leave, unless you either serve them quickly or hand them a glass of soothing sake. In the DSi version, you can use the camera to put yourself or friends into the game as customers.

Is it any good?

There's an exciting rush to the fast pace of Sushi Go-Round, which, in its constant onslaught of challenges, feels like a cross between Diner Dash and Dr. Mario. The gameplay described above is pretty much the entirety of the game, though, so players expecting more variety or more of a genuine storyline will be disappointed. The DSi version's bonus ability to put you and your friends (or your pets or toys or whatever) into the game as customers adds a nice bit of levity, but it also introduces a new possibly troublesome aspect for parents, as customers in the game are served alcohol.

Talk to your kids about ...

  • Families can talk about the use of alcohol in the game. What does it mean when the game says sake will relax the customers? Does the game treat the use of alcoholic beverages too lightly? If you have a Nintendo DSi, you can take pictures of youself and your friends who can appear as customers in the game. How do you feel about serving alcoholic drinks to yourself or your young friends in the game?

Game details

Our editors recommend

For kids who love puzzles

Themes & Topics

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