
Tinytopia
By David Chapman,
Common Sense Media Reviewer
Common Sense Media Reviewers
Light-hearted and creative pocket-sized city builder.
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Tinytopia
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What’s It About?
Welcome to TINYTOPIA, the city building simulator that lets players craft their own miniature cities using a toybox full of fun. Using small toy building blocks, you develop your cityscapes by building small homes and municipal buildings to provide for all your tiny townsfolk and keep them happy. Players will expand outward and upward by combining and stacking buildings into new and upgraded units. And once you're finished creating the toy city of your dreams, you'll destroy it all with pocket-sized catastrophes like whirling tornados, meteors from space, or even wind-up toy monsters, all capable of leveling your buildings like dominos. Feel like further testing your city building skills? You can take on any of the game's unique physics challenges, carefully building cities on crazy foundations like spinning turntables, bicycle pedals, and even a tightrope. You'll need to find a literal balance to keep your city growing before it teeters off into oblivion.
Is It Any Good?
A lot of city building games tend to focus on resource micromanagement, people's needs, strategic placement of buildings and utilities, and growth and expansion planning. While Tinytopia also has elements of all of these, it does so with a light-hearted and simplified approach that welcomes younger and more casual gamers, encouraging them to have fun above anything else. Upgrading buildings doesn't require a slew of specific city operations to come together just right. Instead, players simply build what they need and stack them together, transforming them into new and different structures, complete with blueprints for future reference. This gives players the opportunity to literally play around with their toy metropolis, dropping houses on top of tenements, radars on top of fire houses, and even, for good measure, firetrucks on top of burning buildings. It's simple, silly fun with very little in terms of rules to hold back creativity.
Tinytopia does include certain goal-based levels. Some of these might just ask the player to create their own version of major cities like San Francisco or New York, complete with key landmarks. Of course, there's nothing stopping you from dropping the Statue of Liberty smack in the middle of Times Square in your personal version of the Big Apple, if you choose. There are also challenging physics-based levels that task players with trying to build cities on quirky foundations, such as a seesaw, a turntable, and bicycle pedals. These fun puzzles challenge in a different way, focusing on things like weight distribution, building height, and more. Best of all, no matter how you play, when you're finished, you can summon all sorts of cartoonish disasters to level your playset to the ground. There's just something about sending a wind-up Godzilla toy on a rampage that appeals to the kid in all of us.
Talk to Your Kids About ...
Families can talk about creation and creativity in video games. How can games like Tinytopia encourage kids to build things in the real world? What are some fun ways to help foster that creativity?
What's the usual appeal of the city building genre? Does turning the normally complex experience of the genre into a more entry level and all ages game add to the appeal, or does it water down the feeling for more hardcore fans of the genre?
Game Details
- Platforms: Mac , Windows
- Subjects: Science : gravity, physics
- Skills: Thinking & Reasoning : problem solving, solving puzzles, strategy, Creativity : imagination, making new creations
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Mastiff
- Release date: August 30, 2021
- Genre: Simulation
- Topics: STEM , Science and Nature
- ESRB rating: NR for No Descriptions
- Last updated: August 30, 2021
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