A Lot or a Little?
What you will—and won't—find in this game.
This game is a clear advertisement for the 2010 Olympic Games in Vancouver, but it does provide some educational tidbits during loading screens, and the notion of practicing to improve your skills and perform at your best is appreciated.
Positive Role Models
The game’s virtual athletes never speak, but the looks of concentration on their faces make them seem dedicated to delivering their best possible performance and the smiles they display after winning seem borne of genuine delight.
Ease of Play
Surprisingly difficult. All of the events will require practice, should players hope to place on the medalists’ podium. That said, the controls are well explained, responsive, and fair.
Products & Purchases
It’s essentially a promotion for the 2010 Winter Olympics.
Parents Need to Know
Parents need to know that Vancouver 2010 is a standard Olympics game branded to help promote the 2010 Winter Olympics in Vancouver. Its modest selection of events will likely prove educational for players unacquainted with the rules of sports such as bobsledding and snowboard cross, and the brief bits of trivia regarding past medalists that pop up during loading screens are informative. The game also shares the Olympics spirit of friendly, bond-building competition, allowing multiple players to compete in each event. Note that online play exists, though at the time of this writing we were unable to fully explore its functionality. Common Sense Media does not recommend open online play for pre-teens.
Is It Any Good?
There’s really not a lot to separate Sega’s latest Olympics simulation from past entries in the genre. The lifelike graphics, which feature motion-captured digital athletes skiing through low hanging clouds on crisply defined mountains, are among the best yet in an Olympics game, though not substantially better than those of Beijing 2008. And though we’re given 14 events, many are similar enough to one another (such as Women’s Giant Slalom, Women’s Slalom, Men’s Downhill, Men’s Super-G) that it feels as though there are really only a handful of meaningfully different activities.
That said, the challenge mode, with a surprisingly high level of difficulty, and multiplayer play all help extend the game’s life. What’s more, the controls are precise and empowering -- assuming you aren’t using the awkward motion sensing feature that exists as an option in the PlayStation 3 edition. Still, it seems unlikely most players will come back after spending 15 or 20 minutes with each event. What’s here is decent, but there needs to be more diversity.
Online interaction: Four player online play exists, though we were unable to evaluate it at the time of this writing. Common Sense Media does not recommend online play for pre-teens. Players can also view online leaderboards showing the performance of other players.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.