Parents' Guide to

Warhammer Age of Sigmar: Storm Ground

By Chad Sapieha, Common Sense Media Reviewer

age 13+

Turn-based strategy game glorifies medieval-style combat.

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A Lot or a Little?

What you will—and won't—find in this game.

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Designed primarily for fans of the tabletop game, this straightforward, fast-paced strategy game probably won't hold much of interest to those who aren't familiar with the source material. Warhammer Age of Sigmar: Storm Ground's campaigns are relatively threadbare in terms of storytelling, relying primarily on quick snippets of dialogue to progress their plots. But there's opportunity to dig into the backgrounds of individual unit types, along with their unique skills and weapons via the text found on their corresponding cards, which provide the sort of color and lore that Warhammer fans tend to eat up. It's another node in an ecosystem designed to enrich players' experience with the tabletop game.

As for the combat, it will feel pretty familiar to those acquainted with the genre, though with the twist that failure forces players to restart the campaign. Victory often depends as much on your unlocked units and gear as your strategic ability. That means some battles are simply unwinnable until you've powered up enough to be able to take on the enemy. It's a turn-based strategy game with an unavoidable grind-to-win element that hardcore fans of the genre may not enjoy. To be fair, the campaigns are quite short, as are individual battles, so the loss of progress isn't all that frustrating. And the fun here is supposed to come from gradually amassing large and customizable armies and cleverly using them to get a bit further each time you initiate a new campaign. Just remember that Warhammer Age of Sigmar: Storm Ground is a game meant primarily for fans of the miniatures game, of which there are legions, rather than traditional turn-based strategy game lovers. Make your purchasing decision accordingly.

Game Details

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