WarioWare: D.I.Y. Game Poster Image

WarioWare: D.I.Y.

Powerful design tool teaches kids how to make games, comics.
Popular with kids

What parents need to know

Positive messages

The main themes here are creativity and sharing. Players are encouraged to design and craft their own micro-games and then share them with friends. It’s worth adding, though, that the freedom could find kids creating games and comics featuring content that their parents may not approve of.

Positive role models

Wario, the main character in the game, is both lazy and greedy. During the lengthy tutorials he repeatedly attempts to get out of doing any work. However, the instructor is kind and supportive in helping players learn how to make games. Outside of playing micro-games, the player’s role is simply that of a nameless game maker with no voice or avatar.

Ease of play

The included micro-games are pick-up-and-play easy. However, making your own games, music, and comics takes time, tenacity, and practice. The tutorials are lengthy, thorough, and all but mandatory for any players who want to get the most out of the game. Expect to spend hours working through the main instructions and several additional technique tutorials.


The included micro-games are generally pretty tame, but a minority of comically and cartoonishly violent activities show scenes in which bunnies get whacked by mallets and fighters throw punches at one other. The violence is brief, intermittent, often nonsensical, and never graphic. A few of the simple line drawings found in the comic strips show a bit of violence as well. In one, a child runs so fast that the skin of his head comes off and ends up lying limp on his shoulder beneath a wide-eyed skull, while another has a child farting flames into another’s face, resulting in scorched, smoking hair.

Not applicable
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This game ties into WarioWare: D.I.Y. Showcase for WiiWare, and has players pretending that they’re prepping and shipping games to stores.

Drinking, drugs, & smoking
Not applicable

Parents Need to Know

Parents need to know that WarioWare: D.I.Y. lets players create their own micro-games, music, and comics and share them with others. There are dozens of pre-existing games on the game card, and some of them display mild cartoon violence (smacking bunnies whack-a-mole style, fighters punching each other) as well as lewd behavior, such as a finger picking a giant nose. Also on the card are several short comics, some of which play host to juvenile jokes, like a kid performing a flaming fart on another’s head, and a child running so fast that the skin slides off his face, leaving just his wide-eyed skull. Parents should also take note that players have the ability to create any sort of content they like -- including that which might be offensive -- using the game’s editing tools. That said, the game is an excellent educational tool for kids who are interested in learning how to make games. It provides thorough instructions for everything from creating graphics and music to defining game rules and object behavior. However, patience is required; working through just the most basic -- and text-heavy -- tutorials necessary to learn how to create even a simple game takes at least an hour. The game does support online sharing, but the only games made available for download are the ones Nintendo deems best (and, which consequently, have been vetted for offensive content.)

What's it about?

As expected, WARIOWARE: D.I.Y. features the franchise’s requisite collection of goofy four-second micro-games that have players doing things like guiding a finger to pick a nose and tapping items on a grocery list. However, its primary focus is having players create these games themselves. You begin with a series of detailed interactive tutorials that show how to create graphics and music and explain the rules that govern game design, including triggers, switches, and winning conditions. You can also compose short songs with a multi-track music editor and draw your own short comic strips. All creations can be shared with friends over a local wireless connection, uploaded to a Wii, or stored in an online warehouse where registered friends have access to them. Nintendo also hosts design challenges and makes the best entries available for download.

Is it any good?


Creative types will have a blast with this game. If you can think of a game that can take place in under ten seconds, chances are you’ll be able to make it. We made everything from simple card games to quick platformers starring our favourite game characters. Meanwhile, the music editor is a great introduction to making electronic music and allows for wonderfully complex 90-second compositions. A comic maker is the cherry on top, giving aspiring comic artists a chance to hone their skills.

Of course, all of these activities assume the player has plenty of patience. Learning how to make stuff in WarioWare: D.I.Y. is a little like learning how to use a new PC application like Adobe PhotoShop. There are loads of tools and rules to learn, and the only way to master them is to first work through hours worth of basic and specialized technique tutorials, then conduct trial and error experiments. It’s not easy, but creative kids with a little tenacity will be well rewarded for their hard work.

Online interaction: Players can store games online, making them accessible to people who are registered as their friends. Players can also upload games made in response to Nintendo’s design challenges. Those that are deemed best by Nintendo -- and, consequently, thoroughly vetted for offensive content -- could be made available for download by the public.

Families can talk about...

  • Families can talk about whether, after playing WarioWare: D.I.Y., making games is more or less difficult than they imagined. Most game makers concentrate on only one aspect of the game making process. Which was your favourite? Drawing graphics? Making music? Creating the rules? Defining an objective and setting win conditions?

  • Families can also discuss whether this game has made them look at other games differently. Do you now have a greater level of respect for the work that goes into more complex games? When you play other games, do you imagine the sort of rules that must have been created to govern the behavior of objects and characters to make them work properly?

Game details

Platforms:Nintendo DS, Nintendo DSi
Available online?Available online
Release date:March 30, 2010
ESRB rating:E for Comic Mischief, Mild Cartoon Violence

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Teen, 13 years old Written byretrobanana March 10, 2015

A must-have for any DS owners!

It does exactly what the title implies, you make your own mini-games, but there is way more than that. Already bundled with a boatload of pre-made games, music records, and comics, this game will last you quite a while. At first, jumping straight into making your own minigames can be intimidating, some included tutorials, tips from the DIY forum, and practice will make you a pro designer in no time! Personally, composing music for a record or your game can be the toughest part, but an added feature, the Maestro, can make the challenge a lot easier, so you don't have to feel intimidated by your own lack of music-knowledge or anything. This also goes for the object designer, if you aren't so keen at art, there are many different objects and animations from pre-made games to chose from. Nintendo obviously made it as easy-to-use as possible, as designing minigames is no piece of cake. My only gripes that should be stated is 1. There is a limit to the number of objects that can be used in a game, which can be frustrating at times after you worked for a long time only to have to delete and remake the game. 2. The only interaction with all the games is limited to screen taps. This means that the DS buttons can't be used in a minigame, neither can dragging the stylus on the touch screen. 3. The game designing can be a bit confusing at first, but as before, it gets easier the more you play. But other than that, the game is still definitely worth picking up. 10/10. I wouldn't mind seeing a sequel for the Wii U...
Kid, 12 years old October 31, 2010

Kids will love being able to make their own games

There a lots of highlights about this game, although some of the built in games have a tiny bit of cartoonish violence; plus, once they make games, they can make whatever they want; they could even make games that have sexual content, feature characters using profanity, and that have lots of violence or depiction of people either taking drugs, drinking or smoking, and then ship them to their virtual shop. Other than that, perfectly harmless game.
What other families should know
Too much violence
Educational value
Great messages
Great role models
Teen, 13 years old Written bymadaco April 17, 2010

It sounds great!

Im not going to mark any of the options, as I have not played it, But I would like to say That it sounds like a great game! I do make computer games in my spare time, and the program I use, while more robust(more features, possibility to add more features, allowing for bigger and more complex games etc.) has a similar controll scheme to what I've seen of this game. Please note that the program I use is better suited for game prototypes and not commercial games, but this seems like it will be a great introduction to making games, and will keep people from thinking you can just start making a 3d MMO game with extremely complicated features and finish in a day.(although I have not met anyone thinking its this easy, I have heard many people who have). this is one of the first games I support that this website has suggested for my age group, While I like clubpenguin and pokemon, supposedly they are for younger age groups... ok, actually Im gonna mark it good or all age groups, because it makes me pick something, and there is nothing it has that people arent exposed often to by the time they are playing games