Wind-Up Knight 2

Game review by
David Chapman, Common Sense Media
Wind-Up Knight 2 Game Poster Image
Little adventure is fun but loses steam with long play.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Although it's a pretty straightforward "endless runner" game, there are messages of determination, overcoming obstacles, accomplishing your goals despite others trying to keep you down.

Positive Role Models & Representations

Clockwork knight tasked with little more than running, jumping, attacking, but he still has a bit of personality, works hard to overcome obstacles in his way, prove himself to others.

Ease of Play

Simple controls; easy to learn.

Violence

The knight fights animals, creatures standing in his way with a variety of medieval weapons. Defeated enemies vanish in a puff of smoke with no blood, gore.

Sex
Language
Consumerism

Sequel to Wind-Up Knight, which began as an app for mobile devices, also debuted on mobile devices before eventually moving to consoles.

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Wind-Up Knight 2 is a downloadable endless runner-style game and a sequel to the mobile game Wind-Up Knight. The player, as the clockwork knight, are challenged to avoid obstacles while fighting creatures with various medieval weapons. The game's violence is tempered by the fact that there is no blood or gore, as enemies only disappear in a puff of smoke. The game uses a simple control scheme that players of all ages should be able to pick up and play with ease.

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What's it about?

In WIND-UP KNIGHT 2, players take on the role of Sir Sprint, whom some might call a literal "go-getter" type of adventurer. Wound up like an old school toy, Sir Sprint charges nonstop into battle by running, jumping, and fighting his way through anything that stands in his way. Along the way, Sir Sprint will collect coins, discover secrets, use special abilities, and pick up powerful new equipment through more than 40 levels packed with unique challenges and hidden secrets. The 3DS version also includes an all-new Tournament mode, where players compete against themselves and others to rise through the ranks and take the top spot on the leaderboard.

Is it any good?

This platformer is fun, just like its mobile roots, but it's really made to be a game that's only played or best enjoyed in small bursts. Some people get up in the morning, hit the snooze bar, and eventually drag themselves through the day. Others hit the ground running and don't stop 'til the day is done. Sir Sprint, star of the endless runner Wind-Up Knight 2, is unquestionably one of the latter. The titular Wind-Up Knight won't stop moving until his stamina runs out or he reaches the end of each of the game's more than 40 stages. It's a simple premise, instantly familiar to anyone who's played any of the countless endless runner games on mobile devices. Admittedly, there's something more comfortable about playing a game like this with physical controls, as opposed to swiping a phone/tablet touchscreen. There's less of a margin of error and better timing when you're using dedicated jump and attack buttons. Early on, it almost makes the game too easy, but the difficulty ramps up relatively quickly, especially if players try to complete each stage's goal-specific sub-quests.

One of the problems with many endless runner games is that, by the nature of their design, they're a bit repetitive. They're meant to be played in shorter bursts, with players trying to outdo themselves in each playthrough. Wind-Up Knight 2 is no different. While the obstacles do change around with each stage, and even the environments change a bit to mix things up, the core gameplay doesn't really vary. And once you've figured out the pattern of a stage, there's not much reason to replay it, unless you think you can shave a half a second or so off your time. Even so, in bite-sized chunks, Wind-Up Knight 2 is a relatively inexpensive way to pass the time, with just enough charm and humor to keep things from ever feeling stale.

Talk to your kids about ...

  • Families can talk about violence in video games such as Wind-Up Knight 2. How do living obstacles, such as the enemies in Wind-Up Knight 2, differ from the inanimate obstacles? Does it make a difference in how it affects the player?

  • Talk about the differences between mobile games and console releases. Is there a different expectation between the games you would play on a phone or tablet versus those designed for home gaming systems?

Game details

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