Winter Ember

Disappointing stealth game fails in every way imaginable.
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Winter Ember
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A Lot or a Little?
The parents' guide to what's in this game.
What Parents Need to Know
Parents need to know that Winter Ember is a downloadable single player stealth action game available for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, and soon to be on the Nintendo Switch. Players will follow Arthur Artorias on his journey to find and put an end to the people responsible for the seemingly random massacre of his family. Using daggers, swords, and bows and arrows, players will travel throughout the fictional world of Anargal, cutting through a religious group known as the Greater Heaven who have taken the region over and rule with an iron fist. Violence is a heavy focus of the game as players will carve a path of destruction through many religious zealots, which will inevitably create a lot of bloodshed. Using stealth, players can cut the throats of their foes, or strike them down in sword-based combat. During one of the animated cutscenes, a character gets stabbed in the stomach and blood spurts out of the wound. A major location of the main quest is a brothel, where scantily clad women are seen dancing seductively on stages. One of the major themes of the game is vengeance, which is prominent throughout the story and is never challenged in a meaningful way. The game's controls are unresponsive and frustrating as players will spend more time fighting to simply move around rather than fighting the enemies they'll encounter. There's infrequent, but strong profanity as well, such as "s--t" and "bastard" in dialogue.
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What’s It About?
In WINTER EMBER, Arthur Artorias, the son of the wealthy Artorias family, is enjoying a night at home when suddenly, the Artorias manor is stormed by then-unknown assailants. Everybody -- from the family, to the butler, to one of the women Arthur is spending the night with -- is slaughtered. Arthur survives, but he receives terrible burns that disfigure him, and he flees his home and isn't seen again, presumed dead. But eight years later, Arthur is no longer able to run from the question that's been haunting him since the massacre: who did it – and why? Taking a boat back to his hometown of Anargal, Arthur finds that things are quite different. A religious group, known as the Greater Heaven, has served as the rulers of Anargal and soon prove to be ruthless toward those who don't fall in line with their beliefs. With friends being few and far between, will Arthur be able to find the people who orchestrated the near-complete erasure of the Artorias legacy from the history books, or will the Greater Heaven catch up to him and ensure that he pays the ultimate price of his numerous sins?
Is It Any Good?
Occasionally, a game will come along that perhaps would've been better off existing in a different medium – like a television show or a graphic novel. Winter Ember contains one sole positive, and that's the animated cutscenes that players are treated to every once in a while throughout their journey to drive the story along. As a stealth game, Winter Ember drops the ball by having basic movement feel like a constant hassle. There's no dedicated jump button, rolls frequently aren't registered, resulting in deaths entirely out of player control, and movement is severely restricted, getting you stuck in objects and forcing you to reload checkpoints to make progress. Enemies may even "notice" a sneaking player behind them without even turning around. What's worse is the system to either knock out an enemy or slit their throats. While this should provide a sense of tension for navigating a level, the hit-or-miss nature of how stealth works leaves a feeling dread whenever an enemy shows up because success or failure depends on whether the game feels like functioning as it should. Combat is imprecise and lumbering, resulting in enemies hitting you even if you try to dodge their attacks.
The voice acting is terrible, ranging from overdramatic to underperformed. Also, the game forces players into doing objectives a certain way, taking away their freedom of choice. Some objectives are made unclear, requiring players to interact with objects they know to be inaccessible to trigger a few lines of bad dialogue that will only then point them to the next objective. Getting lost and spending a longer time than necessary in a room is likely, too, as objects you need to crouch under or otherwise interact with won't be highlighted in any way, which is a frustrating ordeal when virtually every aspect of the game is undercooked. Regrettably, this is one such experience where even if it's offered to you for free, it'll still find ways to confuse and disappoint you.
Talk to Your Kids About ...
Families can talk about the concept of vengeance, a core dilemma in Winter Ember. If you're wronged by another person, is it good to do something equally bad to them to "make things right?" Are there better ways to resolve such a problem that doesn't result in the situation spiraling out of control? Identify some ways you can de-escalate a hostile situation or methods you can utilize to keep yourself level-headed when people hurt you.
Seeing as Winter Ember features religious extremists as its main antagonists, is it acceptable to have a negative portrayal of religion within a narrative? How far is too far when tackling such a controversial topic? Can something like that spark necessary, worthwhile conversations, or are these layered topics too nuanced for games to touch upon in the first place? Why or why not?
Game Details
- Platforms: Nintendo Switch, Xbox One, Xbox Series X/S, PlayStation 5, PlayStation 4, Windows
- Pricing structure: Paid ($29.99)
- Available online?: Available online
- Publisher: Blowfish Studios
- Release date: April 18, 2022
- Genre: Action/Adventure
- Topics: Adventures
- ESRB rating: T for Blood and Gore, Language, Suggestive Themes, Violence
- Last updated: April 26, 2022
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