World of Colors
By Jinny Gudmundsen,
Common Sense Media Reviewer
Common Sense Media Reviewers
Friendly, smart PC game for preschoolers.
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What’s It About?
WORLD OF COLORS is computer software for use with the Comfy Easy PC keyboard, a special 20-button device that resembles a baby's activity board. Preschoolers help Jumpy the Dog in his quest to find his lost bone. As Jumpy retraces his steps and visits all the places he had been with his bone, his friends assist him.
With Comfy, kids join the search in the woods. While there, they help a talking tree color its fruit by pressing on the colored buttons on the Comfy keyboard. Likewise, when kids join the search at the playground with Buddy the Bear, Buddy asks for the player's help in coloring his overalls and other objects. Children will learn to identify \"the color of the sky\" or \"the color of grass\" during this adventure.
Is It Any Good?
This game offers a great "first" software adventure for kids as young as 3, inserting many clever learning opportunities within its storyline. It is slow-moving and charming, which makes it more appropriate for preschoolers than kindergartners. The bone is hidden in more than one place, so kids can play the adventure more than once.
World of Colors is a perfect fit for kids who own Easy PC and have outgrown the accompanying First Steps software. It is also a great way to introduce a 3-year-old to the computer, but it will require the purchase of Easy PC. While the system is an $80 investment, it keeps your adult files safe and little sticky fingers away from your keyboard. Also, there are many more software titles available for the system.
Talk to Your Kids About ...
Families can talk about how important it is to help your family and friends when they are in need -- just like Jumpy's friends all helped him to find his missing bone. Families might also want to discuss how the characters are different, and which character they liked best and why. In this software, animals and even trees can talk. Parents might want to have fun with their kids by imagining what inanimate objects might say.
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