Making Kids Our Nation's Top Priority

Advocacy

Joe Jerome
Director, Platform Accountability and State Advocacy
Opportunities and Challenges in Online Content Management
Today's internet offers an easy opportunity to endlessly consume ads, media, and user-generated content. Kids face a dizzying array of digital platforms, some overly powerful, some truly toxic, and... read more
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Taking Advantage of the Emergency Connectivity Fund
At the start of the pandemic, almost 16 million students and 400,000 teachers were left offline because they didn't have high-speed internet or an adequate device at home. Thanks to programs like E-... read more
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The Emergency Broadband Benefit Program
Sixteen million students were left offline at the start of the pandemic, but we're closer to connecting them than ever before. Families who need help paying for the internet at home now can get help... read more
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Behavioral Ads Are Bad for Kids
We have all learned that "free" comes at a price -- often, to our privacy.  For years, the costs of apps and services have been subsidized by their users' information, feeding an ad-supported model... read more
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New Research Shows Kids' Mental Health Tied to Online Experiences
March 2021 marks one year since the start of the coronavirus pandemic. Over the course of the last 12 months, supporting students in the transition to remote learning has been a major concern for... read more
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Digital "Censorship" Bills Pose Risks to Kids
Lawmakers in states across the country are racing to introduce bills that would limit Big Tech's ability to remove content that they deem problematic, offensive, or harmful from their sites. However... read more
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Huge Win to Connect Kids and Teachers at Home
When the pandemic forced 55 million schoolkids to learn from home, Common Sense went into action. We had known for years that millions of kids lacked adequate internet connections and computers at... read more
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VR IRL
Virtual reality (VR) brings the outside world in, and replaces real-life experiences with immersive, digital environments. VR technology is not new, but historically it has been expensive and... read more
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