The Common Sense Census: Media Use by Tweens and Teens: New Research Finds YouTube Videos Beat Out TV and Video Games as Entertainment of Choice for Tweens and Teens
Access to streaming content grows as children get smartphones at younger and younger ages
SAN FRANCISCO, Oct. 29, 2019—As YouTube personalities, online influencers, and gaming celebrities have captured young peoples' attention, watching videos online has rocketed in popularity, topping TV, music, video games, and mobile games for enjoyment among tweens -- while four years ago it ranked fifth. Among teens, only listening to music beat out watching online videos, with playing video games, watching TV, and using social media trailing behind, according to new research by Common Sense. And reading lags way behind among both tweens and teens.
The Common Sense Census: Media Use by Tweens and Teens, an update to the 2015 study of the same name, is a big-picture look at how young people in America are engaging with media. The 2019 census found that the rapid uptick in screen time has slowed, but tweens and teens in the U.S. are still spending a large chunk of time on screens every day, with 8- to 12-year-olds now averaging just under five hours of screen media a day (4:44), and teens viewing about seven and a half hours (7:22) daily -- not including use of screens at school or rapidly growing use of computers for homework. Tech use is aging down as young people get devices earlier. The number of 8-year-olds with phones grew to 19% in 2019 from 11% in 2015. A majority (53%) of kids have their own smartphone by the time they are 11, and 69% have one at age 12.
While just over half of teens (51%) still read for fun at least once a week, nearly a third of teens (32%) say they read for pleasure less than once a month, if at all. And enjoyment of reading declines as kids get older, with just 24% of teens, compared with 38% of tweens, saying they enjoy reading "a lot."
With the rise of online videos, the time young people spend watching TV on a TV set is down dramatically -- a decrease of about 25 minutes a day among tweens and 24 minutes a day among teens. Indeed, more than twice as many young people watch online videos every day than in 2015, and the average time spent watching roughly doubled to about an hour in 2019. Despite the fact that YouTube says it is only for those age 13 and older, the platform dominated online viewing, with 76% of 8- to 12-year-olds saying they use the site. By comparison, only 23% report watching YouTube Kids.
"The study shows worrisome indicators as our most vulnerable population -- our kids -- are spending a lot of time on unregulated, unrated platforms that deliver content that can be inappropriate or even dangerous," said James P. Steyer, founder and CEO of Common Sense. "And the shift from TV to online viewing means kids are often watching content alone, and there are fewer opportunities for shared experiences with family. We hope the results of this study help guide families and policymakers in making sure kids thrive in today's technology-saturated society."
Key Findings Include:
Since 2015, the percentage of young people who say they watch online videos "every day" has doubled, to 56% from 24% among 8- to 12-year-olds, and to 69% from 34% among 13- to 18-year-olds. For tweens, it is the media activity they enjoy the most, with 67% saying they enjoy it a lot, up from 46% in 2015, when it ranked fifth in enjoyment. Among teens, 58% enjoy watching online videos a lot, compared to 43% for playing video games, 41% for using social media, and 33% for watching TV. Time spent watching online videos also increased from 25 to 56 minutes a day among tweens, and from 35 to 59 minutes a day among teens on average.
The percentage of tweens and teens who use computers daily for homework has more than doubled -- although a digital divide persists for lower-income students who have less access to devices. In 2019, 59% of teens did homework on a computer every day compared with 29% just four years ago. The percentage of tweens using computers for homework every day also more than doubled in that time, from 11% to 27%. The survey documented an ongoing "homework gap," with lower-income teens spending less time using a computer for homework and more time doing homework on a phone than their higher-income peers (34 minutes versus 55 minutes on a computer and 21 minutes versus 12 minutes on a phone per day, on average).
Still, lower-income youth spend nearly two more hours with entertainment screen media each day than those from higher-income households. For example, tweens from lower-income homes average 5:49 of screen media per day, compared to 3:59 for those from higher-income homes.
Despite the promises and prevalence of digital devices, the majority of young people devote very little time to creating their own content (just 2% of screen use among tweens and 3% among teens). Screen media use continues to be dominated by watching TV and videos, playing games, and using social media; use of digital devices for making art, creating music, coding, or writing remains minimal. However, nearly two-thirds of tweens and teens said they "often or sometimes" watch videos about how to build, make, or do something they are interested in.
How young people watch TV has changed dramatically. In 2015, nearly half (48%) of teens' TV viewing took place on a TV set, as the show was aired; today just 24% does. In contrast, viewing on mobile devices has jumped from 19% to 36% of all TV time among teens (the remainder is time-shifted viewing on a television).
Methodology: This report presents the results of a nationally representative, probability-based survey of 1,677 U.S. 8- to 18-year-olds, about their use of and relationship with media. This 2019 survey tracks changes from the first wave of the survey, which was conducted among a separate sample of respondents in 2015. Find the full survey results and more information about Common Sense research here.
About Common Sense
Common Sense is the nation's leading nonprofit organization dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in the 21st century. Common Sense research gives parents, educators, health organizations, and policymakers reliable, independent data on children's use of media technology. On the federal level, Common Sense is actively supporting the Children and Media Research Advancement (CAMRA) Act , a federal bill that will authorize funding to establish a research program conducted and supported by the National Institutes of Health to study media and tech's impact on the health and well-being of kids. Learn more at commonsense.org.
The Common Sense Census research report was generously supported by Carnegie Corporation of New York, Craig Newmark Philanthropies, Eva and Bill Price, Margaret and Will Hearst and Price Family Research Fund.
Cassandra Matter, Common Sense Tanya Schevitz, Common Sense
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