App Reviews

AGE
14
QUALITY
 
Well-marketed strategic action mostly a waiting game.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
7
QUALITY
 
LEARNING
Cool 3-D modeling, racing, and revision; lots of ads.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
16
QUALITY
 
Jay-Z-fronted music and video service; no content filter.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
9
QUALITY
 
Fun action-adventure tied to collectible toys.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
10
QUALITY
 
Challenging, fun-filled role-player has great message.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
5
QUALITY
 
Kid-friendly arcade game most fun for fans.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
16
QUALITY
 
Zombie-fueled workout fun, violent; adjust privacy settings.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
7
QUALITY
 
Fun, familiar formula; gameplay can jump into purchases.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire, Windows Phone
(2015)
AGE
4
QUALITY
 
LEARNING
Concentrate and cooperate using fab focusing tool.
csm_app
Devices: iPad, Android
(2015)
AGE
4
QUALITY
 
LEARNING
Simple yet beautiful emotional-regulation tool for kids.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
9
QUALITY
 
LEARNING
Program robots, watch them fight; fun but light on coding.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
2
QUALITY
 
LEARNING
Stream or download baby-oriented shows, but with balance.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
6
QUALITY
 
Fluffy match-3 game requires patience or in-app buys.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
14
QUALITY
 
Augmented reality game involves exercise, but iffy safety.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
3
QUALITY
 
LEARNING
Counting 1–5 gets creative with cardboard cutouts.
csm_app
Devices: iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
4
QUALITY
 
LEARNING
Hybrid game uses toys or fingers for counting.
csm_app
Devices: iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
12
QUALITY
 
LEARNING
Record, save, and share info seamlessly with Google Drive.
csm_app
Devices: Android, Chromebook
(2015)
AGE
4
QUALITY
 
LEARNING
Wild recipes add up to math fun, with hybrid toys or not.
csm_app
Devices: iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
9
QUALITY
 
LEARNING
Grammar games fun at first, then repetitive.
csm_app
Devices: iPad, Android
(2015)
AGE
11
QUALITY
 
LEARNING
Simple, solid note-taking tool lacks flexibility.
csm_app
Devices: Android
(2015)

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