App Reviews

AGE
3
QUALITY
 
LEARNING
Inventive mini-games show why it's fun to share.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
12
QUALITY
 
LEARNING
Direct social-learning tool provides thorough practice.
csm_app
Devices: iPad
(2015)
AGE
6
QUALITY
 
LEARNING
Problem-solving and meditation story has few features.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
3
QUALITY
 
LEARNING
Mini-games are deeply appealing, but have shallow content.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
6
QUALITY
 
LEARNING
Kid-friendly curated video viewer; some parent controls.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
5
QUALITY
 
LEARNING
No-frills stoplight timer may help transitions.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Polished match-three game; must buy, share, or wait.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
3
QUALITY
 
LEARNING
Choose a character, job, emotion, and tools for simple play.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
5
QUALITY
 
LEARNING
Empowers nonverbal kids to customize and communicate.
csm_app
Devices: iPad
(2015)
AGE
5
QUALITY
 
LEARNING
Simple way to help nonverbal kids express themselves.
csm_app
Devices: iPad
(2015)
AGE
5
QUALITY
 
LEARNING
Customizable speech app gives nonverbal kids a voice.
csm_app
Devices: iPad
(2015)
AGE
11
QUALITY
 
LEARNING
Helps middle school kids understand nonverbal cues.
csm_app
Devices: iPad
(2015)
AGE
7
QUALITY
 
LEARNING
App helps kids read nonverbal cues in social situations.
csm_app
Devices: iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Text-heavy social scripts for kids on the autism spectrum.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
4
QUALITY
 
LEARNING
Dinosaur rewards encourage kids to make eye contact.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
3
QUALITY
 
LEARNING
Narrated photos prepare kids for social situations.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
6
QUALITY
 
LEARNING
Kids can create and narrate their own photo stories.
csm_app
Devices: iPad
(2014)
AGE
13
QUALITY
 
LEARNING
Positive take on anonymous apps encourages kind words.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
10
QUALITY
 
LEARNING
Subtle message, stellar design teach empathy through play.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Fun brain games also teach the neuroscience behind them.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)

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