App Reviews

AGE
4
QUALITY
 
LEARNING
STEM concepts ride along with racing fun.
csm_app
Devices: iPad, Android, Kindle Fire
(2015)
AGE
5
QUALITY
 
LEARNING
Outdated early reader not worth price tag.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
3
QUALITY
 
LEARNING
Choose a character, job, emotion, and tools for simple play.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
16
QUALITY
 
LEARNING
Send moments in photos, watch curated content, use wisely.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
10
QUALITY
 
LEARNING
Explore body systems with activities and video lessons.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
11
QUALITY
 
LEARNING
Assistive keyboard uses only seven keys to type.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
8
QUALITY
 
LEARNING
Smashing videos hook kids, but background info missing.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
8
QUALITY
 
LEARNING
Visual code meets story-based game; missing in-app help.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire, Windows Phone
(2015)
AGE
8
QUALITY
 
Swiping instead of tilting = easier for kids to roll.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
6
QUALITY
 
Familiar game, premise, characters, and cartoon violence.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
3
QUALITY
 
LEARNING
Magical free-play school appeals to a wide audience.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
2
QUALITY
 
LEARNING
Fun, imaginative fairy tale world inspires but lacks depth.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Yeti-themed games assess memory and listening skills.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Memory-grabbing creative wonderland has in-app purchases.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
3
QUALITY
 
LEARNING
Subscription math and literacy games grow with kids.
csm_app
Devices: iPad, Android
(2015)
AGE
4
QUALITY
 
Safe, curated version of six-second-video service.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
6
QUALITY
 
LEARNING
Basic kid-friendly calendar isn't up to date.
csm_app
Devices: iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Makes learning idioms easy as pie; no bells or whistles.
csm_app
Devices: iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Fun mix of platform creation and arcade play.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
5
QUALITY
 
LEARNING
Empowers nonverbal kids to customize and communicate.
csm_app
Devices: iPad
(2015)

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