App Reviews

AGE
3
QUALITY
 
LEARNING
Boo-boos to fix, stickers to buy, lots of repetition.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
6
QUALITY
 
LEARNING
Lackluster learning with simple analog clock interface.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Brief but fun game is more adventure than grammar practice.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
8
QUALITY
 
LEARNING
Series of solid online-behavior videos lacks features.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
6
QUALITY
 
LEARNING
Problem-solving and meditation story has few features.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
3
QUALITY
 
LEARNING
Subscribe for fave shows; might want more parent control.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
3
QUALITY
 
LEARNING
Mini-games are deeply appealing but have shallow content.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
5
QUALITY
 
LEARNING
No-frills stoplight timer may help transitions.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
5
QUALITY
 
LEARNING
Outdated early reader not worth price tag.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Text-heavy social scripts for kids on the autism spectrum.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
4
QUALITY
 
LEARNING
Dinosaur rewards encourage kids to make eye contact.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
5
QUALITY
 
LEARNING
Repetitive pretend games don't leave much to imagination.
csm_app
Devices: iPad, Android, Kindle Fire
(2014)
AGE
4
QUALITY
 
LEARNING
Preschool-friendly, fast-moving fun for fans of Sprout show.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2014)
AGE
4
QUALITY
 
LEARNING
Classic faves drill preschool skills with repetitive games.
csm_app
Devices: iPad
(2014)
AGE
4
QUALITY
 
LEARNING
Rigid English-language-learning app fails to excite.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
8
QUALITY
 
LEARNING
Animations and games engage; learning approach needs boost.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
5
QUALITY
 
LEARNING
Super engaging, but an ineffective way to learn sight words.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
7
QUALITY
 
LEARNING
Virtual world lacks aspects of website, but still good fun.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
3
QUALITY
 
LEARNING
Poor design, too-fast mini-games sink learning app.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
12
QUALITY
 
LEARNING
No-frills app helps build vocabulary by focusing on roots.
csm_app
Devices: iPhone, iPod Touch, iPad
(2013)

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