App Reviews

AGE
4
QUALITY
 
LEARNING
STEM concepts ride along with racing fun.
csm_app
Devices: iPad, Android, Kindle Fire
(2015)
AGE
5
QUALITY
 
LEARNING
Outdated early reader not worth price tag.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Fun games assess memory and listening skills.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Makes learning idioms easy as pie, no bells and whistles.
csm_app
Devices: iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Fun mix of platform creation and arcade play.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
8
QUALITY
 
LEARNING
Easily create notes and flash cards; no paper clip needed!
csm_app
Devices: iPad
(2015)
AGE
11
QUALITY
 
LEARNING
Helps middle school kids understand nonverbal cues.
csm_app
Devices: iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Console-quality fun: awesome! In-app buys, not so much.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
7
QUALITY
 
LEARNING
App helps kids read nonverbal cues in social situations.
csm_app
Devices: iPad
(2015)
AGE
8
QUALITY
 
LEARNING
Interactive exploration of inventions inspires tinkerers.
csm_app
Devices: iPod Touch, iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Text-heavy social scripts for kids on the autism spectrum.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
4
QUALITY
 
LEARNING
Strengthen fine motor skills with touch-screen games.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
9
QUALITY
 
LEARNING
U.S. history mini-games are fun, but some are way too hard.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire, Windows Phone
(2014)
AGE
3
QUALITY
 
LEARNING
Very busy learning world offers full preschool curriculum.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2014)
AGE
3
QUALITY
 
LEARNING
From packing to taking pictures, preschoolers drive the fun.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Explore homes around the world in impressive detail.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Insanely fun, weird world seamlessly integrates geometry.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Fun brain games also teach the neuroscience behind them.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
4
QUALITY
 
LEARNING
Sound-based activities build listening and phonics skills.
csm_app
Devices: iPad, Android, Kindle Fire
(2014)
AGE
5
QUALITY
 
LEARNING
Heroine saves the day with math in lovely, fun platformer.
csm_app
Devices: iPad
(2014)

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