App Reviews

AGE
8
QUALITY
 
LEARNING
Faithful translation of the classic rummy-type card game.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
2
QUALITY
 
LEARNING
Cute app introduces tots to Halloween without scary stuff.
csm_app
Devices: iPhone, iPod Touch, iPad
(2012)
AGE
8
QUALITY
 
LEARNING
Fun bug-themed racing game challenging but not impossible.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2014)
AGE
4
QUALITY
 
LEARNING
Cute platformer perfect for preschoolers.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
4
QUALITY
 
LEARNING
Simple way to teach letter/number writing and recognition.
csm_app
Devices: iPhone, iPod Touch, iPad
(2010)
AGE
3
QUALITY
 
LEARNING
Playful interactions are limited without in-app purchases.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
5
QUALITY
 
LEARNING
Mini-games, catchy tune expose kids to time-telling basics.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
3
QUALITY
 
LEARNING
Lovable monkey's fans may enjoy, but activities need work.
csm_app
Devices: iPhone, iPod Touch, iPad
(2012)
AGE
15
QUALITY
 
LEARNING
Entertaining but dense card-trading app with intense images.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2012)
AGE
10
QUALITY
 
LEARNING
Too-fast memory game lacks helpful options.
csm_app
Devices: iPhone, iPod Touch, iPad
(2012)
AGE
10
QUALITY
 
LEARNING
Fast-paced mental tasks are uninspiring.
csm_app
Devices: iPhone, iPad
(2012)
AGE
6
QUALITY
 
LEARNING
Conversations with animals can be sarcastic and confusing.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
4
QUALITY
 
LEARNING
Robots prove not to be the best teachers of the ABCs.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2014)
AGE
17
QUALITY
 
LEARNING
Uneven language-learning social network better for adults.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Chromebook, Kindle Fire
(2014)
AGE
4
QUALITY
 
LEARNING
Bare-bones app isn't enough to teach key social skill.
csm_app
Devices: iPhone, iPod Touch, iPad
(2012)