App Reviews

AGE
8
QUALITY
 
LEARNING
Real-world missions for environment may need more context.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
9
QUALITY
 
LEARNING
Grammar games fun at first, then repetitive.
csm_app
Devices: iPad, Android
(2015)
AGE
5
QUALITY
 
LEARNING
Solid sound-matching game with slippery outcomes.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
3
QUALITY
 
LEARNING
Innovative combo of paper, app, and ABCs.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
6
QUALITY
 
LEARNING
OK syllable practice for kids who can break it down.
csm_app
Devices: iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Numbers puzzler challenges; limited tries might frustrate.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
AGE
10
QUALITY
 
LEARNING
Subtle message, stellar design teach empathy through play.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Tool helps kids program their first multimedia project.
csm_app
Devices: iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Fun math puzzler gives answers; you figure out questions.
csm_app
Devices: iPhone, iPod Touch, iPad, Mac, Android, Chromebook, Apps for Windows, Windows Phone
(2014)
AGE
5
QUALITY
 
LEARNING
Kids build block models in challenging creative app.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Colorful, engaging intro to programming for young kids.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2014)
AGE
7
QUALITY
 
LEARNING
Classic hidden object puzzles still an engaging challenge.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2014)
AGE
9
QUALITY
 
Addictive physics puzzler requires persistence.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
10
QUALITY
 
Good card game limits itself unnecessarily with purchases.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
3
QUALITY
 
LEARNING
Simple, repetitive mini-games won't hold kids' attention.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
10
QUALITY
 
LEARNING
Kids create 2-D universes; beware in-app purchases.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2014)
AGE
13
QUALITY
 
LEARNING
Fast-paced quiz game builds vocabulary and spelling skills.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Nook HD
(2014)
AGE
5
QUALITY
 
LEARNING
Confusing coin sizes, lack of options limit app's value.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
12
QUALITY
 
LEARNING
Get super-focused, tune up your brain with quick math facts.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Math app moves beyond drills, helps kids master concepts.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)

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