App Reviews

AGE
10
QUALITY
 
Full-featured, great-looking, free Klondike card game.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
10
QUALITY
 
LEARNING
Fantastic health app empowers kids to reach goals.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
8
QUALITY
 
Kids can jazz up an old game by adding their own photos.
csm_app
Devices: iPhone, iPod Touch, iPad
(2010)
Uno
AGE
7
QUALITY
 
Fun multiplayer game on same device, watch online play.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2010)
AGE
7
QUALITY
 
Who knew basic addition could be this much fun?
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2010)
AGE
12
QUALITY
 
LEARNING
Workout videos for iPad; most classes are in-app purchases.
csm_app
Devices: iPad
(2011)
AGE
5
QUALITY
 
LEARNING
Fun characters encourage oral hygiene, keep kids brushing.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
8
QUALITY
 
LEARNING
Faithful translation of the classic rummy-type card game.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
13
QUALITY
 
Fun way to track workouts; some privacy issues with sharing.
csm_app
Devices: iPhone, iPod Touch
(2011)
AGE
10
QUALITY
 
LEARNING
Health app helps tweens and teens set goals, change habits.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2012)
AGE
8
QUALITY
 
LEARNING
Running game gets kids moving but may be risky for device.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2014)
AGE
10
QUALITY
 
LEARNING
Appealing tool guides meditation and promotes compassion.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
4
QUALITY
 
LEARNING
Get kids moving and relaxing with warm video intro to yoga.
csm_app
Devices: iPad
(2014)
AGE
16
QUALITY
 
Zombie-fueled workout fun, violent; adjust privacy settings.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
8
QUALITY
 
Good idea, but the poor interface may keep kids couch-bound.
csm_app
Devices: iPhone, iPod Touch, iPad
(2010)
AGE
8
QUALITY
 
Competitive math card game; execution needs improvement.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
15
QUALITY
 
LEARNING
Entertaining but dense card-trading app with intense images.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2012)
AGE
10
QUALITY
 
LEARNING
Tough memory exercises require self-motivation.
csm_app
Devices: iPhone, iPod Touch, iPad
(2012)
AGE
5
QUALITY
 
LEARNING
Unpredictable, brands-driven timer guides kids' brushing.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2014)
AGE
10
QUALITY
 
Good card game limits itself unnecessarily with purchases.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)