App Reviews

csm_app
age 13+
LEARNING
Crowdsourcing app for homework answers iffy and buggy.
Devices: iPhone, iPod Touch, iPad, Android
(2015)
csm_app
age 2+
LEARNING
Stream or download baby-oriented shows, but with balance.
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)
age 18+
LEARNING
Uneven language-learning social network better for adults.
Devices: iPhone, iPod Touch, iPad, Android, Chromebook, Kindle Fire
(2014)
age 8+
LEARNING
Build your own Bikini Bottom, but beware in-app buys.
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
csm_app
age 4+
LEARNING
Robots prove not to be the best teachers of the ABCs.
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2014)
age 4+
LEARNING
Cute platformer perfect for preschoolers.
Devices: iPhone, iPod Touch, iPad
(2014)
csm_app
age 6+
LEARNING
Conversations with animals can be sarcastic and confusing.
Devices: iPhone, iPod Touch, iPad
(2014)
age 16+
LEARNING
Gory, maddening surgery sim for would-be surgeons.
Devices: iPad
(2014)
age 8+
LEARNING
Fun bug-themed racing game challenging but not impossible.
Devices: iPhone, iPod Touch, iPad, Android
(2014)
csm_app
age 11+
LEARNING
Easier but less interesting than most flight-simulator apps.
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2013)
age 15+
LEARNING
Distasteful app glorifies violence.
Devices: iPhone, iPod Touch, iPad
(2013)
csm_app
age 4+
LEARNING
Bare-bones app isn't enough to teach key social skill.
Devices: iPhone, iPod Touch, iPad
(2012)
csm_app
age 10+
LEARNING
Too-fast memory game lacks helpful options.
Devices: iPhone, iPod Touch, iPad
(2012)
csm_app
age 10+
LEARNING
Fast-paced mental tasks are uninspiring.
Devices: iPhone, iPad
(2012)
age 2+
LEARNING
Cute app introduces tots to Halloween without scary stuff.
Devices: iPhone, iPod Touch, iPad
(2012)
age 9+
LEARNING
Speedy cafe sim may be too much work for Hello Kitty fans.
Devices: iPhone, iPod Touch, iPad
(2012)
age 3+
LEARNING
Lovable monkey's fans may enjoy, but activities need work.
Devices: iPhone, iPod Touch, iPad
(2012)
csm_app
age 14+
LEARNING
Aim is to kill off humans with disease in slow, passive app.
Devices: iPhone, iPod Touch, iPad
(2012)
csm_app
age 9+
LEARNING
Kitchen time-management sim an engaging time-killer.
Devices: Android
(2011)
csm_app
age 9+
LEARNING
Entertaining sim experience requires patience -- or cash.
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2011)

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