App Reviews

AGE
5
QUALITY
 
LEARNING
Confusing coin sizes, lack of options limit app's value.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
5
QUALITY
 
LEARNING
Kids build block models in challenging creative app.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Learn money math while playing a fun puzzle game.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2010)
AGE
6
QUALITY
 
Motion-controlled edu-game fun, but controls are sluggish.
csm_app
Devices: iPhone, iPod Touch, iPad
(2010)
AGE
6
QUALITY
 
Grammar-teaching tool is more confusing than educational.
csm_app
Devices: iPhone, iPod Touch, iPad
(2010)
AGE
6
QUALITY
 
Girl-friendly imagery while counting and grouping.
csm_app
Devices: iPhone, iPod Touch, iPad
(2010)
AGE
6
QUALITY
 
LEARNING
Dress-up app gives girls a flash card alternative.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2011)
AGE
6
QUALITY
 
LEARNING
Watered-down version of DigitZ is still a great math game.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
6
QUALITY
 
LEARNING
Simple quizzes reinforce knowledge of rhyming, opposites.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
6
QUALITY
 
LEARNING
Puzzler's plot, unique gameplay will captivate young or old.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Chromebook, Kindle Fire, Nook HD, Apps for Windows, Windows Phone
(2011)
AGE
6
QUALITY
 
LEARNING
Sometimes-confusing game needs better pacing, more variety.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2013)
AGE
6
QUALITY
 
LEARNING
Social game blends easy, hard words for kid and parent fun.
csm_app
Devices: iPhone, iPod Touch, iPad
(2013)
AGE
6
QUALITY
 
LEARNING
Fun math and health games lack the website's context.
csm_app
Devices: iPad, Android, Kindle Fire
(2013)
AGE
6
QUALITY
 
LEARNING
Colorful, engaging intro to programming for young kids.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2014)
AGE
6
QUALITY
 
LEARNING
Fun math puzzler gives answers; you figure out questions.
csm_app
Devices: iPhone, iPod Touch, iPad, Mac, Android, Chromebook, Apps for Windows, Windows Phone
(2014)
AGE
6
QUALITY
 
LEARNING
Math app moves beyond drills, helps kids master concepts.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
6
QUALITY
 
LEARNING
Tool helps kids program their first multimedia project.
csm_app
Devices: iPad
(2014)
AGE
6
QUALITY
 
LEARNING
OK syllable practice for kids who can break it down.
csm_app
Devices: iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Fun, all-ages math puzzles disguise learning as games.
csm_app
Devices: iPhone, iPod Touch, iPad
(2010)
AGE
7
QUALITY
 
LEARNING
Good tool for kids to practice what they've already learned.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2010)

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