App Reviews

age 12+
 
LEARNING
Fun history strategy game has improved graphics.
Devices: iPhone, iPod Touch, iPad
(2014)
csm_app
age 8+
 
LEARNING
Music app offers original, endless listening experiences.
Devices: iPad
(2012)
age 14+
 
LEARNING
A lot of depth in strategy game; heavy in-app purchase push.
Devices: iPhone, iPod Touch, iPad
(2012)
csm_app
age 3+
 
LEARNING
Super cute music app lets kids mix beats and sounds.
Devices: iPhone, iPod Touch, iPad
(2012)
age 3+
 
LEARNING
Innovative music app gets young kids composing.
Devices: iPad
(2012)
csm_app
age 13+
 
LEARNING
Cute breeding sim playable without in-app buys.
Devices: iPhone, iPod Touch, iPad
(2012)
csm_app
age 13+
 
LEARNING
Slow & steady kills the (human) race in disease-design app.
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2012)
csm_app
age 14+
 
LEARNING
Aim is to kill off humans with disease in slow, passive app.
Devices: iPhone, iPod Touch, iPad
(2012)
age 15+
 
LEARNING
Freemium sim both enjoyable and playable without spending.
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2012)
csm_app
age 9+
 
LEARNING
Kitchen time-management sim an engaging time-killer.
Devices: Android
(2011)
csm_app
age 8+
 
LEARNING
Adorable sim playable without in-app buys -- with patience.
Devices: iPhone, iPod Touch, iPad, Android
(2011)
csm_app
age 12+
 
LEARNING
In-app pushiness mars otherwise fun strategy game.
Devices: iPhone, iPod Touch, iPad
(2011)
age 8+
 
LEARNING
Worthy spin-off of popular PC game encourages creativity.
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2011)
age 5+
 
LEARNING
Modern, engaging intro to the fineries of classical music.
Devices: iPhone, iPod Touch, iPad, Android
(2011)
csm_app
age 10+
 
LEARNING
Robust building sim doesn't get bogged down in details.
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire, Nook HD
(2011)
csm_app
age 9+
 
LEARNING
Hidden instructions hamper fun in video-game company sim.
Devices: iPhone, iPod Touch, iPad, Android
(2010)
csm_app
age 8+
 
LEARNING
Fun, pretty frog sim could tempt kids to spend real money.
Devices: iPhone, iPod Touch, iPad, Android
(2010)
age 12+
 
LEARNING
Tweens experience high school in an age-appropriate way.
Devices: iPhone, iPod Touch, iPad, Android
(2010)